Scribe created a texture  based on the .obj file I created earlier using a ase2obj convert I found online.
Scribe expressed their interest in helping with car textures  but would like to be able to edit with pre-viewing (rather than having to run Trigger to test the textures). http://opengameart.org/forumtopic/libre-car-skins-for-trigger-rally-linux-open-source-racing#comment-9115I googled the format for a few minutes and it seems non-trivial to convert/import the format, even though it is ASCII. Does anybody remember how the meshes were created and/or how it 'differs' from standard .ase? (this was mentioned in a bug report ).
On Wed, Feb 22, 2012 at 2:17 PM, Iwan Gabovitch <email@example.com> wrote:farrer of OpenGameArt created basic SVG textures for all three cars .hc of OpenGameArt made a dirtier version of the evo skin in GIMP  and I recorded an in-game video  as well as a version without logos/text . http://opengameart.org/content/simple-car-texture-evo-trigger-happy-facelift
Comments welcome! Either in ML or on the OGA forum.CheersIwanOn Mon, Feb 20, 2012 at 10:20 PM, Iwan Gabovitch <firstname.lastname@example.org> wrote:
Hello,I posted a thread on OpenGameArt , requesting help in creating license-OK textures for Trigger. User "farrer" created a script to export UV maps from our 3D models and also posted three examples to the thread. Later he created a sample texture for the Ford car .I made a few screenshots of the skin in-game .I won't try to convince you to commit this one just yet but I might try in the future if no alternatives arise. ;)I will keep you updated as new art will be created. :)CheersIwan