On Thu, Jan 26, 2012 at 6:04 PM, Liviu Andronic <email@example.com>
I like it. But I'm slightly bothered by the horizontal lines. Are they related to the alpha-changes?
First: quick general testing instructions for all:
./configure && jam
cp trigger-rally data/
Then overwrite the data/textures/grass-sprite.png with the png file you want to test and run trigger-rally from inside data/
To get back original texture, do svn revert data/textures/grass-sprite.png
Thanks a lot for the feedback!
No, I added them in the 'shadow' gradients. The vertical lines get added somehow when Trigger renders them and at that time I didn't realize that the reason why it all looked wrong was the white-pixel-borders, so I thought "Something is wrong. It must be the vertical lines, I will balance them out with horizontal lines!"
I created a new version as SVG , then in Gimp, added the same full/no-alpha border and filled 'holes' in the texture  (hope this makes it look like the grass has more depth). I uploaded a screenshot .
Please test my new and my previous version in(!)-game. Try to find out how you feel about the different grass versions while driving fast, while driving slow and while halting (for example when "R"ecovering or waiting for the countdown or after finishing a race.
Feel free to boldly state your opinion! :)
Who can decide whether something gets checked into svn or not?
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