On Tue, Jun 19, 2012 at 2:22 PM, Liviu Andronic <email@example.com>
PS I was curious if you had plans for coming up with some additional tracks. I'm quite fond of your last two (Lab Rally and Smallswirl) and I think that several similar additions would be just great!
Not really. I was working on "Neufahrland" (work in progress).
But I don't have the hang out of making large maps.
By the way: if somebody likes designing maps but dislikes creating the data/description files, I'd gladly collaborate.
PPS I am starting to think that we have enough changes for a new release (a couple of tracks; texture, font and sound changes), namely 0.6.1. Is there anything in specific that should get fixed before that (apart the remaining sounds)? Comments?
I approve of RERO (release early, release often). If we can find a way to build on Mac OS X for the 0.6.1 release, that would be great too.
After sounds have been decided on, we need to discuss the replacement of car textures. A release now would allow artists to test .obj files easier.
Alternatively we could agree to use farrer's textures  for now and I could, based on these textures, make renders to replace the menu backgrounds and icon and then we would have resolved all license/trademark complications before the next release.
On Sat, 09 Jun 2012 16:09:13 +0200, Iwan Gabovitch <firstname.lastname@example.org
I linked the same sound twice in one of my previous messages. I confused
myself quite a bit.
My current preferred sound is http://ompldr.org/vZTQ5dQ , without applying
the previously mentioned patch/change (otherwise it's too loud). I don't
like the sounds I linked before by comparison.
The sound on Freesound:
On Sat, Jun 9, 2012 at 3:43 PM, Liviu Andronic <email@example.com>wrote:
On Tue, 05 Jun 2012 22:18:43 +0200, Iwan Gabovitch <firstname.lastname@example.org>
I got a sound extraction suggestion  (I'd say that didn't work out) and
the suggestion to try PSIndustrializer or generate a gear shift sound 
purposes. Could we make the sound less loud (and distracting)?
(might be worth a listen).
I tested the above in-game and this one might be good enough for our
Let me know if either is good.
On Wed, 06 Jun 2012 03:37:29 +0200, Iwan Gabovitch <email@example.com>
I realized that one of the trouble I was having when replacing the sound
was that its volume was reduced in the game code.
still unhappy with this version. I couldn't spot any noticeable difference
So I would like to suggest a new replacement for clank1.wav (gear shift
sound) , which is based on a door sound . I tested and recorded it
in-game  after changing the volume of the sound software-side. See
for the one-liner code change.
I tried this version of  above, with the one-liner patch, but I'm
to the initial sound you sent us.