This is a reminder to test the last remaining sound replacement.

On Sat, Jun 30, 2012 at 7:05 PM, Iwan Gabovitch <> wrote:
This is a reminder to test the last remaining sound replacement.

On Tue, Jun 19, 2012 at 10:11 PM, Iwan Gabovitch <> wrote:
Hello Liviu,

On Tue, Jun 19, 2012 at 2:22 PM, Liviu Andronic <> wrote:
PS I was curious if you had plans for coming up with some additional tracks. I'm quite fond of your last two (Lab Rally and Smallswirl) and I think that several similar additions would be just great!

Not really. I was working on "Neufahrland" (work in progress).

But I don't have the hang out of making large maps.

By the way: if somebody likes designing maps but dislikes creating the data/description files, I'd gladly collaborate.

PPS I am starting to think that we have enough changes for a new release (a couple of tracks; texture, font and sound changes), namely 0.6.1. Is there anything in specific that should get fixed before that (apart the remaining sounds)? Comments?

I approve of RERO (release early, release often). If we can find a way to build on Mac OS X for the 0.6.1 release, that would be great too.

After sounds have been decided on, we need to discuss the replacement of car textures. A release now would allow artists to test .obj files easier.

Alternatively we could agree to use farrer's textures [1] for now and I could, based on these textures, make renders to replace the menu backgrounds and icon and then we would have resolved all license/trademark complications before the next release.


On Sat, 09 Jun 2012 16:09:13 +0200, Iwan Gabovitch <> wrote:

Hi all,

I linked the same sound twice in one of my previous messages. I confused
myself quite a bit.

My current preferred sound is , without applying
the previously mentioned patch/change (otherwise it's too loud). I don't
like the sounds I linked before by comparison.

The sound on Freesound:



On Sat, Jun 9, 2012 at 3:43 PM, Liviu Andronic <>wrote:

Hello Iwan

On Tue, 05 Jun 2012 22:18:43 +0200, Iwan Gabovitch <>

 I got a sound extraction suggestion [1] (I'd say that didn't work out) and
the suggestion to try PSIndustrializer or generate a gear shift sound [2]
(might be worth a listen).


 I tested the above in-game and this one might be good enough for our
purposes. Could we make the sound less loud (and distracting)?


Let me know if either is good.

On Wed, 06 Jun 2012 03:37:29 +0200, Iwan Gabovitch <>

 I realized that one of the trouble I was having when replacing the sound
was that its volume was reduced in the game code.

So I would like to suggest a new replacement for clank1.wav (gear shift
sound) [1], which is based on a door sound [2]. I tested and recorded it
in-game [3] after changing the volume of the sound software-side. See
for the one-liner code change.


 I tried this version of [2] above, with the one-liner patch, but I'm
still unhappy with this version. I couldn't spot any noticeable difference
to the initial sound you sent us.


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