I got the chance to record a car's engine and made a engine loop [1]. motor-loop-1-normalized.wav can be used to overwrite the current engine1.wav.

[1] http://opengameart.org/content/car-engine-loop-96khz-4s

What do you think? Is it better than the one we have? Should I commit it?



On Thu, Feb 16, 2012 at 9:37 PM, Iwan Gabovitch <qubodup@googlemail.com> wrote:

I saw the latest commit

r65 | jareiko | 2012-02-03 20:24:42 +0100 (Fri, 03 Feb 2012)
Engine sound was definitely recorded by us

Does anybody remember how it was created/recorded/edited? :)



On Thu, Feb 2, 2012 at 10:39 PM, Liviu Andronic <liv-public@myopera.com> wrote:
On Thu, 02 Feb 2012 17:10:56 +0100, Iwan Gabovitch <qubodup@googlemail.com> wrote:


I started a thread [1] on freesound, asking for help creating an engine
loop sound and created one [2] using an older self-made recording.

[1] http://www.freesound.org/forum/sample-requests/17825/
[2] http://opengameart.org/content/toy-car-motor-loop

I just recorded a video testing that sound [3]. I think it's not as good as
the old one but I could get used to it.

I tested in gameplay and it's certainly a start, but it sounds more like a broken cassette audio player (no offence intended).

In truth I never quite liked the sound engine in Trigger: I think it has too much noise, and the encoding quality is perhaps too low, at 8 bit. A change in engine sound is much welcome.


[3] http://youtu.be/KH6FOywHfMI

Comments welcome!



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