3 more maps

2010-06-28
2012-10-11
  • landroni

    landroni - 2010-07-02

    All three are great! I haven't won any of them on first attempt.

    After some details are sorted out, I will start uploading new maps to the
    trigger SVN. Then I could also upload yours, if you're OK with releasing them
    under GPL.

     
  • wrencherd

    wrencherd - 2010-07-02

    These three are very difficult courses.

    I cannot get up any speed on any of them without falling into one chasm or
    another.

    I have to say that the artwork is quite excellent though.

    I will keep practicing.

     
  • landroni

    landroni - 2010-07-02

    I just took Green Ground with 4.11 :)

    wrencherd: did you try Roundhouse kicks? That's an impossible track, although
    I managed to pass it.

     
  • wrencherd

    wrencherd - 2010-07-02

    @landoni

    I don't have that one.

    I have the basic layouts, then the three from Matthias; yesterday I downloaded
    the "bigger cup", but I don't recall "Roundhouse kicks" being one of those.

    Where could I download it?

    BTW, trigger is really a very good game; I've had it installed for at least 3
    years and still enjoy it a great deal.

    I appreciate all the work everyone has done to create it and these additional
    tracks--thanks to all.

     
  • Matthias Keysermann

    Thanks for your replies!
    I wasn't sure with the time. After several times of practising and testing I
    became very good on these maps. If you drive carefully and regulate your speed
    then it shouldn't be a problem.
    For me Green Grounds seems easiest with Focus, Mountain Pass with Evo.

    @landroni: Yes, the maps can be under GPL. But I will upload them on my own as
    Jasmine added me as a developer.

     
  • landroni

    landroni - 2010-07-03

    keyser84: I haven't yet tried them with the Focus; will do so. But I am still
    unable to take the White sands. I suppose that the time-limit is one of your
    personal best.

    Before you start uploading, please take a look at the "Christmas Gift" forum
    thread.

     
  • Matthias Keysermann

    Ok, maybe it's better to put the maps into an event. Unfortunately I've
    uploaded them separately already.
    I leave it as it is for now. Just tell me if you have problems displaying all
    the maps, then I can remove them from the folder.

    Important for White Sands is to reduce speed dramatically before turns and
    narrow passages. I wouldn't try to slide too much on that one. Anyhow, it's a
    tough map.

     
  • landroni

    landroni - 2010-07-03

    keyser84: I feel that all three tracks are best suited for the Focus: quick
    acceleration, instant breaking and more manoeuvrability when taking sharp
    turns. I've just managed to pass White sands with a Ford, and not yet once
    with the Mitsubishi. Great job!

     
  • landroni

    landroni - 2010-07-04

    If you perform changes to the location of the files, consider making them
    plugins. It's probably just me, but I think that it's best to keep all
    'contrib' tracks of an author/event in one zipped file in plugins. Among other
    things, it would be easier for users to deactivate a (set of) track(s) when
    the menu gets overcrowded (for example, by appending '.bak' to the zip file).

     
  • Matthias Keysermann

    Yes, that's a good way of managing all the tracks.
    When I make an event of my tracks, then I move all the stuff as a zip into the
    plugins folder.

     
  • Matthias Keysermann

    According to White Sands:
    I just tried again and I finished with both Seat, Focus and Evo. Everybody
    should be free to choose the car preferred.
    But maybe it's too challenging for new users and I should increase the time.

    With the Seat and Focus I take the shortcut after having passed the junction
    for the second time (turn left at 240,140). With the faster Evo this bit is
    too bumpy and it's better to turn right and take the (broader) way around.

     
  • landroni

    landroni - 2010-07-04

    What distribution do you use? Ubuntu? Do you use distro binaries or build
    trigger from source?

     
  • wrencherd

    wrencherd - 2010-07-05

    I have a probably pretty simple question: When driving in the game the map
    does not display properly (in lower left of the screen). Instead, it shows the
    speedo gauge (no needle). This makes it difficult to learn new tracks. I have
    tried editing the xml, but I cannot fix it.

    Does anyone know what I am doing wrong?

    Thanks for any help.

     
  • J

    J - 2010-07-05

    Has it always been like that, or just for some maps?

     
  • landroni

    landroni - 2010-07-05

    Have you tried re-initialising your config, by moving ~/.trigger ?

     
  • wrencherd

    wrencherd - 2010-07-05

    @ja-reiko

    Yes, the maps have never displayed properly, even though I have reinstalled
    the game a few times (from FreeBSD port system).

    I have tried changing the file permissions on the main config file as well,
    but no luck yet.

    @landroni

    Do you mean that .trigger could be moved (by renaming it)? Is that directory
    not required to be in the game player's home?

    Or do you mean just remove it entirely and restart the game so that perhaps a
    new directory and config file will be created?

     
  • landroni

    landroni - 2010-07-05

    This could be a bug introduced by Fedora. Try
    mv .trigger .trigger.bak

    or similar. Normally trigger should then start with a default config. If it
    doesn't work, consider building trigger from src.

     
  • wrencherd

    wrencherd - 2010-07-05

    I tried removing the existing .trigger dir, and started the game.

    This did create a new .trigger dir with the config file inside, but the result
    on screen were the same.

    I forgot to mention before that the checkpoint indicators do show up within
    the area where the map is supposed to be, but since it does not overlay the
    map it is not easy to follow, particularly on unfamiliar courses.

    In any case, it is not a great crisis. I managed to learn the terrain on all
    of the "Trigger Cup" tracks w/o this feature, so I am sure that I will
    eventually learn these new ones as well.

    In that regard, I have actually made some progress with Green Grounds and am
    starting to enjoy driving it more (though I have not scored a "Win" yet.)

    But you are right, Roundhouse kicks is pretty much the most difficult by far.

     

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