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#34 PlayerState.ModuleTickPosition.CurrentOrder BUG

v1.0 (example)
open
nobody
None
5
2023-09-15
2023-09-15
Key-Real
No
tralalaEngine.PlaySongFromOrder(CurrentOrder);

tralalaEngine.Lock_ReadOnly(PlayerState, Module, FramesSinceLastTick);
                writeln(CurrentOrder, ' >>>>>  ', PlayerState.ModuleTickPosition.CurrentOrder);
tralalaEngine.Unlock_ReadOnly;

currentOrder is not PlayerState.ModuleTickPosition.CurrentOrder after PlaySongFromOrder

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