PlayerState.ModuleTickPosition.CurrentOrder BUG
Status: Beta
Brought to you by:
nickysn
tralalaEngine.PlaySongFromOrder(CurrentOrder);
tralalaEngine.Lock_ReadOnly(PlayerState, Module, FramesSinceLastTick);
writeln(CurrentOrder, ' >>>>> ', PlayerState.ModuleTickPosition.CurrentOrder);
tralalaEngine.Unlock_ReadOnly;
currentOrder is not PlayerState.ModuleTickPosition.CurrentOrder after PlaySongFromOrder