Toy Cars apparently received a positive review in the UK magazine Linux Format issue 119 and was included on the cover disc. See: http://linuxformat.co.uk/archives?issue=119
The Autotools build system has been improved. The camera mode can now be changed in game. Numerous minor bug fixes have also occurred.
This update includes some new features as well as a vehicle editor
that is bundled together with the game. The track editor is also
considerably improved. Several new tracks are also included which
are much bigger than the previous ones.
It has come to my attention that some users may not be able to run ToyCars on windows unless they already have Visual C++ 2008 installed. To remedy this one can download (6Mb) the following package from the Microsoft website...
Microsoft Visual C++ 2008 Redistributable Package (x86):
Toy Cars 0.3.8 is now released. Mac OS X and linux versions are up. A windows version probably will be available within a few days.
After the CVS repository got all stuffed up for some reason I've decided to start a fresh this time using SVN.
This release fixes a rather major bug in the previous version that meant that players 5-16 were idle. Also the user data directory in ~/.toycars/ can now contain tracks and cars and the game should find them there. There are some other minor bug fixes and improvements too such as an option for a widescreen window size.
A better windows build and some overall improvements to the game including support for XBox 360 gamepads.
This time the build was made using Visual C++ 2008 and a proper installer has been created too. Hopefully this will be more compatible than the previous release for windows.
I have managed to build the game under MinGW without linking to the FMOD library and thus without sounds. There is a minor bug with minimaps but otherwise it all seems to work ok. I have tested it under Windows XP SP 2 on my iMac 2.4 GHz dual core.
Version 0.3.5 has been released with FMOD being optional now so people without FMOD can still install it. There is a basic AI for the Hot Potato mode of play. The Mac version has been built and tested under Leopard. There are a few other changes too.
Toy Cars is a physics based 2-D racer.
* This release includes a Mac Universal Binary for the first time.
* OpenAL has been discarded in favour of the FMOD Ex sound library now which is used for all music and sound effects in the game.
* There have been some bugs fixed and minor features added too since the previous release.
Hopefully fixed a bug in the OS X release of Toy Cars 0.3.3 now.
Version 0.3.3 has three playable game modes, theme music, sound effects, and a preferences screen. Various bugs have been fixed too.
Version 0.3.0 Release Notes:
Some major new features are implemented in this release. A new game mode called "Hot Potato" is implemented. AIs can now take part in the race. There can be up to 16 players in total, four of which can be human controlled ones.
Added preferences and credits to the main menu. Some bug fixes.
This release features title music and improved four player mode.
Version 0.2.4 had a couple of fairly serious bugs in it. One of these was causing compile errors on many peoples' systems. It could potentially have crashed the program too. This release fixes these bugs.
Toy Cars is growing and improving. More cars have been added. Three different tracks are available. Plans for the next version include introducing sounds and map editing utilities.
Toy Cars version 0.2.3 is out. The main changes include a brand new set of Autotools scripts so configure make should be an enjoyable experience for all users. Give it a try!
Here is some important information about version 0.2.2. The source code distribution contains a Mac OS X Xcode project file. This code has not yet been tested on Linux or Windows. Porting may require a small amount of effort. Hopefully by the next release there will be some kind of cross-platform build system. The NEWS in the source distribution contains some more information.