Re: [Toss-devel] TOSS NLP
Status: Beta
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lukaszkaiser
From: Lukasz S. <luk...@gm...> - 2014-03-10 13:13:44
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On Mon, Mar 10, 2014 at 1:23 AM, Lukasz Kaiser <luk...@gm...>wrote: > > That sounds very interesting :). We tried a bit with our own NLP, as > the other Lukasz already wrote you, it is all in Term. If I were to do > that again now, I think I'd not try to do parsing myself but use an > existing parser (probably zpar, see zpar on sourceforge), and work > forward from the resulting constituency trees. But that's just my > opinion, maybe the other Lukasz does not agree ;). > I totally agree, as an approach to consuming unrestricted natural language. I held that opinion even before starting the work underlying http://toss.sourceforge.net/term.html (to tie loose ends of ideas we explored before). However, if you are thinking about doing a controlled English style game, with the vocabulary and grammar built from the ground up, it might still be a good framework and parser to try. If "Term" was better integrated with Toss as a whole, it would certainly be appealing in that spirit. But especially as it's not so tightly integrated, I do support starting from scratch on a subsystem that interfaces with the output of a broad-coverage grammar/parser. Cheers. |