Does Tokamak require Opcode to support trimesh collision detection? And if that is true, which version of Opcode is Tokamak supposed to work with? Thanks.
Nope, tokamak is completely self contained, afaik.
Is there some example/demo/tutorial/code snippet/whatever available to show usage of trimesh in Tokamak? Thanks.
Oh, and more importantly, does the Tokamak support arbitrary triangle meshes, or only those formed in a heightmap terrain? I ask this because I found a neSimulator::SetTerrainMesh which looks kind of suspicious ;). By an arbitrary mesh I mean for example a Quake-type level or something like that.
I just tested it and it works like a charm. One note: The tris in the trimesh are two-sided. It is similar to Bullet and different from ODE, where tris are one-sided (if I remember well).
Log in to post a comment.