You can now develop and import Scythe Physics Editor assets in to the Tokamak physics engine via the physics abstraction layer.
Check the PAL website:
My God man, this is awesome!!
Just ran across this, and it's really well done! TRULY a SWEET benchmark test.
This has been here for more than I year I guess... geez I need to read the forums more thoroughly!
Thanks for doing this!!
Sign up for the SourceForge newsletter:
You seem to have CSS turned off.
Please don't fill out this field.