I hate having to post here and ask because I can usually figure things out using examples... I don't know why but the provided examples in the documents confuse me...
Anyway, to the point, I am trying to parse the following XML file:
This should be pretty straight forward. Yet, I can't seem to get anything to parse properly... and it's mostly because I don't quite understand the classes behind TinyXML.
Also, I'm not using STL so therein might lie the problem of why I don't understand the examples.
I'm not so much looking for exact code rather than a decent explanation of the objects I need to create and which functions to use to get the information stored in the various nodes.
Thanks again for any help that anybody can provide!
- Leeor
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This seems to be pretty straight forward... but the 'while' is never entered. I'm sure that if I can just get it into the 'while' loop I can iterate through the whole document and be able to get all the information I need.
<sigh>
Thanks for any help!
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I hate having to post here and ask because I can usually figure things out using examples... I don't know why but the provided examples in the documents confuse me...
Anyway, to the point, I am trying to parse the following XML file:
<?xml version="1.0" ?>
<tileset name="demo">
<page filename="demo.bmp">
<tile name="Grass">
<rectangle x="0" y="0" w="64" h="32"/>
<anchor x="31" y="15"/>
<colorkey r="255" g="0" b="255"/>
</tile>
<tile name="Rocky Path">
<rectangle x="64" y="0" w="64" h="32"/>
<anchor x="31" y="15"/>
<colorkey r="255" g="0" b="255"/>
</tile>
</page>
<page filename="tree01.bmp">
<tile name="Tree Thing 1">
<rectangle x="0" y="0" w="74" h="79"/>
<anchor x="35" y="77"/>
<colorkey r="255" g="0" b="255"/>
</tile>
</page>
</tileset>
This should be pretty straight forward. Yet, I can't seem to get anything to parse properly... and it's mostly because I don't quite understand the classes behind TinyXML.
Also, I'm not using STL so therein might lie the problem of why I don't understand the examples.
I'm not so much looking for exact code rather than a decent explanation of the objects I need to create and which functions to use to get the information stored in the various nodes.
Thanks again for any help that anybody can provide!
- Leeor
Ok, I think I figured out part of the problem I was having. I changed the XML document to this instead:
<tileset>
<name>Demo</name>
<page>
<image>demo.bmp</image>
<tile>
<description>Grass 1</description>
<rectangle x="0" y="0" w="64" h="32"/>
<anchor x="31" y="15"/>
<colorkey r="255" g="0" b="255"/>
</tile>
<tile>
<description>Rocky Path</description>
<rectangle x="64" y="0" w="64" h="32"/>
<anchor x="31" y="15"/>
<colorkey r="255" g="0" b="255"/>
</tile>
</page>
<page>
<image>tree01.bmp</image>
<tile>
<description>Tree Thing 1</description>
<rectangle x="0" y="0" w="74" h="79"/>
<anchor x="35" y="77"/>
<colorkey r="255" g="0" b="255"/>
</tile>
</page>
</tileset>
I also have the following code:
TiXmlDocument doc( tset1.xml" );
if( doc.LoadFile() )
{
MessageBox( NULL, "Couldn't load XML file!", NULL, MB_OK | MB_ICONERROR | MB_TASKMODAL );
exit(-1);
}
TiXmlNode* tileSet = 0;
while( tileSet = doc.IterateChildren( "tileset", tileSet ) )
{
MessageBox( NULL, "Found first Node", NULL, MB_OK | MB_TASKMODAL );
}
This seems to be pretty straight forward... but the 'while' is never entered. I'm sure that if I can just get it into the 'while' loop I can iterate through the whole document and be able to get all the information I need.
<sigh>
Thanks for any help!
Ok -- I figured it out.
I had a logic error in this line:
if( doc.LoadFile() )
It should instead be:
if( !doc.LoadFile() )
Everything is all squared away now... ^_^