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From: <geo...@us...> - 2003-12-14 08:46:20
|
Update of /cvsroot/timewarp/source/games In directory sc8-pr-cvs1:/tmp/cvs-serv17637/games Modified Files: gflmelee.cpp Log Message: netplay radar fix Index: gflmelee.cpp =================================================================== RCS file: /cvsroot/timewarp/source/games/gflmelee.cpp,v retrieving revision 1.15 retrieving revision 1.16 diff -C2 -d -r1.15 -r1.16 *** gflmelee.cpp 14 Dec 2003 00:25:53 -0000 1.15 --- gflmelee.cpp 14 Dec 2003 00:51:59 -0000 1.16 *************** *** 714,718 **** char txt[512]; sprintf(txt, "gflmelee%02i.dat", radarlayout+1); ! radar = new YRadar(playercontrols[0], radar_sizes[radar_mode], alliance[0], txt, 0, 2); game->add(radar); radar->location = Vector2(0, 0.5*window->surface->h - 100); --- 714,725 ---- char txt[512]; sprintf(txt, "gflmelee%02i.dat", radarlayout+1); ! ! if (log->type == Log::log_net1client) ! iplayer = remoteplayer; ! else ! iplayer = localplayer; ! c = playercontrols[iplayer]; ! ! radar = new YRadar(c, radar_sizes[radar_mode], alliance[iplayer], txt, 0, 2); game->add(radar); radar->location = Vector2(0, 0.5*window->surface->h - 100); |
From: <geo...@us...> - 2003-12-14 08:45:40
|
Update of /cvsroot/timewarp/source/games In directory sc8-pr-cvs1:/tmp/cvs-serv2989/games Modified Files: gflmelee.cpp Log Message: networking works Index: gflmelee.cpp =================================================================== RCS file: /cvsroot/timewarp/source/games/gflmelee.cpp,v retrieving revision 1.14 retrieving revision 1.15 diff -C2 -d -r1.14 -r1.15 *** gflmelee.cpp 13 Dec 2003 14:29:56 -0000 1.14 --- gflmelee.cpp 14 Dec 2003 00:25:53 -0000 1.15 *************** *** 186,193 **** TeamCode alliance[2]; Control *playercontrols[2]; ! Control *oldcontrol; // remember the original control when you take possession of a ship ShipPanelBmp *player_panel[2]; ! int localplayer; // which player number is "local" ... is this needed at all ? int toggle_showstats, toggle_playership, toggle_healthbars, toggle_fleetlist, toggle_radar, toggle_panel, toggle_radarpos; --- 186,194 ---- TeamCode alliance[2]; Control *playercontrols[2]; ! Control *oldcontrol[2]; // remember the original control when you take possession of a ship ShipPanelBmp *player_panel[2]; ! int localplayer, remoteplayer; ! // which player number is "local" ... is this needed at all ? int toggle_showstats, toggle_playership, toggle_healthbars, toggle_fleetlist, toggle_radar, toggle_panel, toggle_radarpos; *************** *** 506,515 **** } // send (or receive) ... channel_server is locally either the server, or the client. log_int(channel_server, allyfleet[0]); log_int(channel_server, allyfleet[1]); // initialize server/client controls. ! localplayer = 0; Control *c; --- 507,532 ---- } // send (or receive) ... channel_server is locally either the server, or the client. + // fleet numbers are fixed: fleet 0 vs fleet 1 log_int(channel_server, allyfleet[0]); log_int(channel_server, allyfleet[1]); + // team-numbers are fixed : fleet 0 vs fleet 1. + alliance[0] = new_team(); + alliance[1] = new_team(); + // initialize server/client controls. ! // this is not fixed, game-host should have fleet 0, game-client fleet 1 ! // note that channel_server/ channel_client are always local vs. remote, ! // log->type is host vs client. ! if (log->type == Log::log_net1server || log->type == Log::log_normal) ! { ! localplayer = 0; ! remoteplayer = 1; ! } else { ! localplayer = 0; ! remoteplayer = 1; ! } ! // it is ... identical !! WHY should it be this way ?? Control *c; *************** *** 517,523 **** // create the local player c = create_control(channel_server, "Human"); ! playercontrols[0] = c; add_focus(c, c->channel); // create the remote player if (log->type == Log::log_net1server || log->type == Log::log_net1client) --- 534,541 ---- // create the local player c = create_control(channel_server, "Human"); ! playercontrols[localplayer] = c; add_focus(c, c->channel); + // create the remote player if (log->type == Log::log_net1server || log->type == Log::log_net1client) *************** *** 525,532 **** // it's "client" from local perspective ??? c = create_control(channel_client, "Human"); ! playercontrols[1] = c; add_focus(c, c->channel); } else ! playercontrols[1] = 0; // player 0 = local ? --- 543,554 ---- // it's "client" from local perspective ??? c = create_control(channel_client, "Human"); ! playercontrols[remoteplayer] = c; add_focus(c, c->channel); } else ! playercontrols[remoteplayer] = 0; // computer player. ! ! // add a focus ? ! // if (playercontrols[localplayer]) ! // add_focus(playercontrols[localplayer], playercontrols[localplayer]->channel); // player 0 = local ? *************** *** 540,551 **** - alliance[0] = new_team(); - alliance[1] = new_team(); - // if (!playercontrols[0]) // playercontrols[1] = 0; ! Ship *takeovership = 0; for ( iplayer = 0; iplayer < 2; ++iplayer ) --- 562,570 ---- // if (!playercontrols[0]) // playercontrols[1] = 0; ! //Ship *takeovership = 0; for ( iplayer = 0; iplayer < 2; ++iplayer ) *************** *** 609,624 **** Ship *s; ! /* ! if ( iplayer == 0 && iship == 0 ) ! { ! Control *c = create_control(channel_server, "Human"); ! playercontrols[iplayer] = c; ! // see gsample - this tracks the player position, whatever ship ! // he controls ;) ! add_focus(c, c->channel); ! } ! */ ! ! //s = create_ship(shipname, "Wussiebot", P, a, alliance[iplayer]); s = create_ship(channel_none, shipname, "WussieBot", P, a, alliance[iplayer]); --- 628,632 ---- Ship *s; ! //s = create_ship(shipname, "Wussiebot", P, a, alliance[iplayer]); s = create_ship(channel_none, shipname, "WussieBot", P, a, alliance[iplayer]); *************** *** 631,636 **** statsmanager->addship(s, 1); ! if ( iplayer == 0 && iship == 0 ) ! takeovership = s; --- 639,649 ---- statsmanager->addship(s, 1); ! if ( iship == 0 && playercontrols[iplayer] ) ! { ! // take over a ship with the human controls (overriding the AI) ! //takeovership = s; ! oldcontrol[iplayer] = s->control; // remember :) ! playercontrols[iplayer]->select_ship(s, "none"); ! } *************** *** 642,654 **** } } - playercontrols[0]->set_target(-1); ! if( takeovership == NULL ) ! tw_error("takeovership is used without initialization"); - oldcontrol = takeovership->control; // remember :) - playercontrols[0]->select_ship(takeovership, "none"); healthbartoggle = 1; // show health bars for the ships. --- 655,667 ---- } + + if (playercontrols[iplayer]) + playercontrols[iplayer]->set_target(-1); } ! //if( takeovership == NULL ) ! // tw_error("takeovership is used without initialization"); healthbartoggle = 1; // show health bars for the ships. *************** *** 940,1022 **** Game::calculate(); ! Control *c = playercontrols[0]; ! ! ! // check death ... ! ! // not if the player is captain of one fixed vessel: a command ship ! int PlayerIsCaptain = 0; ! if ( !(c->exists() && c->ship && c->ship->exists()) && !PlayerIsCaptain ) { ! c->state = 1; ! for ( int itarget = 0; itarget < num_targets; ++itarget ) { ! SpaceObject *o = game->target[itarget]; ! if ( o->isShip() && o != c->ship && is_in_team(o, alliance[0]) ) { ! Ship *shp = (Ship*) o; ! ! // the name doesn't really matter ! oldcontrol = shp->control; ! c->select_ship(shp, "none"); // also takes care of the ship's pointer :) ! ! break; } } ! } ! // if you're still dead after this check, the game ends ! if ( !(c->exists() && c->ship && c->ship->exists()) ) ! { ! show_ending(0); } ! // check if the target has changed: ! if ( (c->target && c->target->exists()) ) { ! if ( !target_indicator ) ! { ! target_indicator = new ImIndicator(c->target); ! game->add(target_indicator); ! } ! if ( c->target != target_indicator->showme ) ! { ! target_indicator->newtarget(c->target); ! } ! } else { ! // choose a new target ! ! int i; ! for ( i = 0; i < num_targets; ++i ) ! { ! if (c->valid_target(game->target[i])) ! { ! c->set_target(i); ! break; ! } ! } ! SpaceObject *s = c->target; ! if ( s ) { ! if ( !target_indicator ) { ! target_indicator = new ImIndicator(s); ! game->add(target_indicator); } ! target_indicator->newtarget(c->target); } } - if ( !c->target) - { - // {tw_error("what the ...?! We won! Hurray !");} - // I guess you win ;) - show_ending(1); - } - // jump to the next available ship if your ship dies --- 953,1131 ---- Game::calculate(); ! Control *c; ! ! ! int iplayer; ! ! for ( iplayer = 0; iplayer < 2; ++iplayer ) { ! c = playercontrols[iplayer]; ! if (!c) ! continue; ! ! ! // check death ... ! ! // not if the player is captain of one fixed vessel: a command ship ! int PlayerIsCaptain = 0; ! if ( !(c->exists() && c->ship && c->ship->exists()) && !PlayerIsCaptain ) { ! c->state = 1; ! for ( int itarget = 0; itarget < num_targets; ++itarget ) { ! SpaceObject *o = game->target[itarget]; ! ! if ( o->isShip() && o != c->ship && is_in_team(o, alliance[iplayer]) ) ! { ! Ship *shp = (Ship*) o; ! ! // the name doesn't really matter ! oldcontrol[iplayer] = shp->control; ! c->select_ship(shp, "none"); // also takes care of the ship's pointer :) ! ! break; ! } } } ! // if you're still dead after this check, the game ends ! if ( !(c->exists() && c->ship && c->ship->exists()) ) ! { ! // but only if you're the local player ! if (iplayer == localplayer) ! show_ending(0); ! else ! show_ending(1); // cause if the local player loses, the remote player wins. ! } ! ! // check if the target has changed: ! ! if ( (c->target && c->target->exists()) ) ! { ! ! if ( !target_indicator ) ! { ! target_indicator = new ImIndicator(c->target); ! game->add(target_indicator); ! } ! ! if ( c->target != target_indicator->showme ) ! { ! target_indicator->newtarget(c->target); ! } ! ! } else { ! // choose a new target ! ! int i; ! for ( i = 0; i < num_targets; ++i ) ! { ! if (c->valid_target(game->target[i])) ! { ! c->set_target(i); ! break; ! } ! } ! ! SpaceObject *s = c->target; ! if ( s ) ! { ! if ( !target_indicator ) ! { ! target_indicator = new ImIndicator(s); ! game->add(target_indicator); ! } ! target_indicator->newtarget(c->target); ! } ! } ! if ( !c->target) ! { ! // {tw_error("what the ...?! We won! Hurray !");} ! // I guess you win ;) ! // but only if you're the local player ! if (iplayer == localplayer) ! show_ending(1); ! else ! show_ending(0); // cause if the local player wins, the remote player loses. ! } } ! // player control of the ships... jumping to another ship, or not ... ! for ( iplayer = 0; iplayer < 2; ++iplayer ) { + if (!playercontrols[iplayer]) + continue; ! int k = playercontrols[iplayer]->keys; ! ! // next player ship ! if (!lastkey_playership[iplayer] && (k & keyflag::extra1) ) ! toggle_playership = 1; ! // previous player ship ! else if (!lastkey_playership[iplayer] && (k & keyflag::extra2) ) ! toggle_playership = -1; ! else ! toggle_playership = 0; ! lastkey_playership[iplayer] = k & (keyflag::extra1 | keyflag::extra2); ! ! ! if ( playercontrols[iplayer]->ship && toggle_playership ) { ! c = playercontrols[iplayer]; ! ! // jump to the ship in this list: ! int itarget, lastitarget; ! ! itarget = 0; ! while ( game->target[itarget] != c->ship && itarget < num_targets-1 ) ! ++itarget; ! ! lastitarget = itarget; ! ! // then start searching for the next entry; ! itarget = lastitarget + toggle_playership; ! while ( itarget != lastitarget ) { ! ! if ( itarget > num_targets-1 ) ! itarget -= num_targets; ! if ( itarget < 0 ) ! itarget += num_targets; ! ! SpaceObject *o = game->target[itarget]; ! ! // Control *c = playercontrols[0]; // is already done earlier ! ! if ( o->isShip() && is_in_team(o, alliance[iplayer]) ) ! { ! Ship *shp = (Ship*) o; ! ! Control *c1, *c2; ! Ship *s1, *s2; ! ! c1 = shp->control; ! s1 = shp; ! ! c2 = playercontrols[iplayer]; ! s2 = c2->ship; ! ! oldcontrol[iplayer]->select_ship(s2, "none"); // re-assign original control ai. ! oldcontrol[iplayer] = s1->control; // remember control ai of the new ship ! playercontrols[iplayer]->select_ship(s1, "none"); // take over the new ship ! ! ! break; ! } ! ! itarget += toggle_playership; } ! } + } // jump to the next available ship if your ship dies *************** *** 1024,1027 **** --- 1133,1137 ---- // Control *c = playercontrols[0]; + // LOCAL DISPLAY OPTIONS if (key[KEY_S]) *************** *** 1132,1212 **** lastkey_radarlayout = key[KEY_L]; - int iplayer; - for ( iplayer = 0; iplayer < 2; ++iplayer ) - { - if (!playercontrols[iplayer]) - continue; - - int k = playercontrols[iplayer]->keys; - - // next player ship - if (!lastkey_playership[iplayer] && (k & keyflag::extra1) ) - toggle_playership = 1; - // previous player ship - else if (!lastkey_playership[iplayer] && (k & keyflag::extra2) ) - toggle_playership = -1; - else - toggle_playership = 0; - - lastkey_playership[iplayer] = k & (keyflag::extra1 | keyflag::extra2); - - - if ( playercontrols[iplayer]->ship && toggle_playership ) - { - c = playercontrols[iplayer]; - - // jump to the ship in this list: - int itarget, lastitarget; - - itarget = 0; - while ( game->target[itarget] != c->ship && itarget < num_targets-1 ) - ++itarget; - - lastitarget = itarget; - - // then start searching for the next entry; - itarget = lastitarget + toggle_playership; - while ( itarget != lastitarget ) - { - - if ( itarget > num_targets-1 ) - itarget -= num_targets; - if ( itarget < 0 ) - itarget += num_targets; - - SpaceObject *o = game->target[itarget]; - - // Control *c = playercontrols[0]; // is already done earlier - - if ( o->isShip() && is_in_team(o, alliance[iplayer]) ) - { - Ship *shp = (Ship*) o; - - Control *c1, *c2; - Ship *s1, *s2; - - c1 = shp->control; - s1 = shp; - - c2 = playercontrols[iplayer]; - s2 = c2->ship; - - oldcontrol->select_ship(s2, "none"); // re-assign original control ai. - oldcontrol = s1->control; // remember control ai of the new ship - playercontrols[iplayer]->select_ship(s1, "none"); // take over the new ship - - - break; - } - - itarget += toggle_playership; - } - - } - - } // check if the player panel(s) still exist (shouldn't be needed, since --- 1242,1249 ---- lastkey_radarlayout = key[KEY_L]; + // END OF LOCAL DISPLAY OPTIONS // check if the player panel(s) still exist (shouldn't be needed, since *************** *** 1270,1276 **** // show the player ship ! if (playercontrols[0]->ship) { ! SpaceSprite *s = playercontrols[0]->ship->data->spriteShip; s->draw(Vector2(0,0), Vector2(dest->w, dest->h), 0, view->frame); } --- 1307,1313 ---- // show the player ship ! if (playercontrols[localplayer]->ship) { ! SpaceSprite *s = playercontrols[localplayer]->ship->data->spriteShip; s->draw(Vector2(0,0), Vector2(dest->w, dest->h), 0, view->frame); } *************** *** 1279,1289 **** if ( didwewin ) { ! textprintf( dest, font, 50, 10, pallete_color[15], alliancename[0]); textprintf( dest, font, 50, 25, pallete_color[14], "CRUSHED"); ! textprintf( dest, font, 50, 40, pallete_color[15], alliancename[1]); } else { ! textprintf( dest, font, 50, 10, pallete_color[15], alliancename[1]); textprintf( dest, font, 50, 25, pallete_color[14], "CRUSHED"); ! textprintf( dest, font, 50, 40, pallete_color[15], alliancename[0]); } --- 1316,1326 ---- if ( didwewin ) { ! textprintf( dest, font, 50, 10, pallete_color[15], alliancename[localplayer]); textprintf( dest, font, 50, 25, pallete_color[14], "CRUSHED"); ! textprintf( dest, font, 50, 40, pallete_color[15], alliancename[remoteplayer]); } else { ! textprintf( dest, font, 50, 10, pallete_color[15], alliancename[remoteplayer]); textprintf( dest, font, 50, 25, pallete_color[14], "CRUSHED"); ! textprintf( dest, font, 50, 40, pallete_color[15], alliancename[localplayer]); } |
From: <geo...@us...> - 2003-12-14 08:42:10
|
Update of /cvsroot/timewarp/source/gamex/stuff In directory sc8-pr-cvs1:/tmp/cvs-serv4213/gamex/stuff Modified Files: backgr_stars.cpp Log Message: no message Index: backgr_stars.cpp =================================================================== RCS file: /cvsroot/timewarp/source/gamex/stuff/backgr_stars.cpp,v retrieving revision 1.1.1.1 retrieving revision 1.2 diff -C2 -d -r1.1.1.1 -r1.2 *** backgr_stars.cpp 18 Nov 2003 17:18:52 -0000 1.1.1.1 --- backgr_stars.cpp 13 Dec 2003 14:33:10 -0000 1.2 *************** *** 54,58 **** Vector2 framesize; ! framesize = Vector2(frame->window->surface->w, frame->window->surface->h); --- 54,61 ---- Vector2 framesize; ! if (frame->surface) ! framesize = Vector2(frame->surface->w, frame->surface->h); ! else ! framesize = Vector2(frame->window->surface->w, frame->window->surface->h); |
From: <you...@us...> - 2003-12-13 04:07:47
|
Update of /cvsroot/timewarp/source/melee In directory sc8-pr-cvs1:/tmp/cvs-serv17120/source/melee Modified Files: moptions.cpp Log Message: when setting video mode which is not valid on the current machine (can't switch into the specified mode), no longer asks to confirm the mode after trying to set it. Index: moptions.cpp =================================================================== RCS file: /cvsroot/timewarp/source/melee/moptions.cpp,v retrieving revision 1.10 retrieving revision 1.11 diff -C2 -d -r1.10 -r1.11 *** moptions.cpp 25 Nov 2003 00:13:11 -0000 1.10 --- moptions.cpp 13 Dec 2003 04:07:44 -0000 1.11 *************** *** 292,316 **** { set_gamma(video_dialog[DIALOG_VIDEO_GAMMA_SLIDER].d2); - videosystem.set_resolution(x2, y2, bpp2, fs); - - if (confirmVideoChanges()) { - set_config_file("client.ini"); - set_config_int("Video", "BitsPerPixel", bpp2); - set_config_int("Video", "ScreenWidth", x2); - set_config_int("Video", "ScreenHeight", y2); - set_config_int("Video", "FullScreen", fs); - set_config_int("Video", "Gamma", get_gamma()); - return; - } - else { - set_config_file("client.ini"); - bpp2 = get_config_int("Video", "BitsPerPixel", 16); - x2 = get_config_int("Video", "ScreenWidth", 640); - y2 = get_config_int("Video", "ScreenHeight", 480); - fs = get_config_int("Video", "FullScreen", false); - set_gamma(get_config_int("Video", "Gamma", 128)); ! i = videosystem.set_resolution(x2, y2, bpp2, fs); done = false; } } --- 292,323 ---- { set_gamma(video_dialog[DIALOG_VIDEO_GAMMA_SLIDER].d2); ! //try to set video mode. If it does not work, back out, and do not confirm ! //the changes. ! if ( ! videosystem.set_resolution(x2, y2, bpp2, fs)) { done = false; + } + else { + //if the video mode was actually set, confirm the changes + if (confirmVideoChanges()) { + set_config_file("client.ini"); + set_config_int("Video", "BitsPerPixel", bpp2); + set_config_int("Video", "ScreenWidth", x2); + set_config_int("Video", "ScreenHeight", y2); + set_config_int("Video", "FullScreen", fs); + set_config_int("Video", "Gamma", get_gamma()); + return; + } + else { + set_config_file("client.ini"); + bpp2 = get_config_int("Video", "BitsPerPixel", 16); + x2 = get_config_int("Video", "ScreenWidth", 640); + y2 = get_config_int("Video", "ScreenHeight", 480); + fs = get_config_int("Video", "FullScreen", false); + set_gamma(get_config_int("Video", "Gamma", 128)); + + i = videosystem.set_resolution(x2, y2, bpp2, fs); + done = false; + } } } |
From: <geo...@us...> - 2003-12-12 16:49:22
|
Update of /cvsroot/timewarp/source/games In directory sc8-pr-cvs1:/tmp/cvs-serv25702/games Modified Files: gmissions.cpp Log Message: changing fg-interface Index: gmissions.cpp =================================================================== RCS file: /cvsroot/timewarp/source/games/gmissions.cpp,v retrieving revision 1.17 retrieving revision 1.18 diff -C2 -d -r1.17 -r1.18 *** gmissions.cpp 12 Dec 2003 16:41:43 -0000 1.17 --- gmissions.cpp 12 Dec 2003 16:49:19 -0000 1.18 *************** *** 683,689 **** --- 683,695 ---- if ( i == 1 ) + { alertlose->show(); + alertlose->focus(); + } if ( i == 2 ) + { alertwin->show(); + alertwin->focus(); + } if ( chosenmission < Nmissions-1 && i == 2 ) // only advance if you win. |
From: <geo...@us...> - 2003-12-12 16:41:46
|
Update of /cvsroot/timewarp/source/games In directory sc8-pr-cvs1:/tmp/cvs-serv23933/games Modified Files: gmissions.cpp Log Message: changing fg-interface Index: gmissions.cpp =================================================================== RCS file: /cvsroot/timewarp/source/games/gmissions.cpp,v retrieving revision 1.16 retrieving revision 1.17 diff -C2 -d -r1.16 -r1.17 *** gmissions.cpp 12 Dec 2003 15:57:19 -0000 1.16 --- gmissions.cpp 12 Dec 2003 16:41:43 -0000 1.17 *************** *** 809,812 **** --- 809,814 ---- missionselectmenu->tree_doneinit(); + popupinfo->exclusive = false; + popupinfo->focus(); *************** *** 870,877 **** --- 872,885 ---- // otherwise, make sure the other i/o possibility is activated if (missionselectmenu->disabled) + { missionselectmenu->show(); + missionselectmenu->focus(); + } if (popupinfo->disabled) + { popupinfo->show(); + popupinfo->focus(); + } } |
From: <geo...@us...> - 2003-12-12 16:32:09
|
Update of /cvsroot/timewarp In directory sc8-pr-cvs1:/tmp/cvs-serv21833 Modified Files: twwin.dsp Log Message: changing fg-interface |
Update of /cvsroot/timewarp/gamex/interface/planetview In directory sc8-pr-cvs1:/tmp/cvs-serv18400 Added Files: backgr.bmp exit_default.bmp info.txt starname_backgr.bmp zoomin_default.bmp zoomout_default.bmp Log Message: adding fg-interface --- NEW FILE: backgr.bmp --- (This appears to be a binary file; contents omitted.) --- NEW FILE: exit_default.bmp --- (This appears to be a binary file; contents omitted.) --- NEW FILE: info.txt --- res = 800 --- NEW FILE: starname_backgr.bmp --- (This appears to be a binary file; contents omitted.) --- NEW FILE: zoomin_default.bmp --- (This appears to be a binary file; contents omitted.) --- NEW FILE: zoomout_default.bmp --- (This appears to be a binary file; contents omitted.) |
From: <geo...@us...> - 2003-12-12 16:15:43
|
Update of /cvsroot/timewarp/gamex/interface/planetview In directory sc8-pr-cvs1:/tmp/cvs-serv18209/planetview Log Message: Directory /cvsroot/timewarp/gamex/interface/planetview added to the repository |
From: <geo...@us...> - 2003-12-12 16:15:11
|
Update of /cvsroot/timewarp/gamex/interface/triggereditor/popup_list/text In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/popup_list/text Removed Files: backgr.bmp Log Message: removing trigger editor --- backgr.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:15:11
|
Update of /cvsroot/timewarp/gamex/interface/triggereditor/popup_list/scroll/scrollbar_vert In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/popup_list/scroll/scrollbar_vert Removed Files: backgr.bmp Log Message: removing trigger editor --- backgr.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:15:10
|
Update of /cvsroot/timewarp/gamex/interface/triggereditor/popup_list/scroll/up In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/popup_list/scroll/up Removed Files: default.bmp Log Message: removing trigger editor --- default.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:15:10
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Update of /cvsroot/timewarp/gamex/interface/triggereditor/popup_list/scroll/down In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/popup_list/scroll/down Removed Files: default.bmp Log Message: removing trigger editor --- default.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:15:10
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Update of /cvsroot/timewarp/gamex/interface/triggereditor/popup_list/scroll/button In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/popup_list/scroll/button Removed Files: default.bmp Log Message: removing trigger editor --- default.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:15:10
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Update of /cvsroot/timewarp/gamex/interface/triggereditor/popup_list In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/popup_list Removed Files: backgr.bmp backgr2.bmp Log Message: removing trigger editor --- backgr.bmp DELETED --- --- backgr2.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:15:10
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Update of /cvsroot/timewarp/gamex/interface/triggereditor/popup_list/scroll In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/popup_list/scroll Removed Files: backgr.bmp Log Message: removing trigger editor --- backgr.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:15:09
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Update of /cvsroot/timewarp/gamex/interface/triggereditor/main/argvalue In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/main/argvalue Removed Files: backgr.bmp Log Message: removing trigger editor --- backgr.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:15:09
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Update of /cvsroot/timewarp/gamex/interface/triggereditor/main/argdescr In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/main/argdescr Removed Files: default.bmp Log Message: removing trigger editor --- default.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:15:09
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Update of /cvsroot/timewarp/gamex/interface/triggereditor/main/tname In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/main/tname Removed Files: default.bmp Log Message: removing trigger editor --- default.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:15:08
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Update of /cvsroot/timewarp/gamex/interface/triggereditor/main In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/main Removed Files: backgr.bmp Log Message: removing trigger editor --- backgr.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:15:08
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Update of /cvsroot/timewarp/gamex/interface/triggereditor/edit_box/text In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/edit_box/text Removed Files: backgr.bmp Log Message: removing trigger editor --- backgr.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:15:08
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Update of /cvsroot/timewarp/gamex/interface/triggereditor/edit_box In directory sc8-pr-cvs1:/tmp/cvs-serv17953/triggereditor/edit_box Removed Files: backgr.bmp Log Message: removing trigger editor --- backgr.bmp DELETED --- |
From: <geo...@us...> - 2003-12-12 16:14:09
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Update of /cvsroot/timewarp/gamex/interface/aliendialog In directory sc8-pr-cvs1:/tmp/cvs-serv17692 Added Files: info.txt Log Message: reorganizing interface files --- NEW FILE: info.txt --- gamex/interface/aliendialog/B/backgr_y = 430 gamex/interface/aliendialog/B/backgr_x = 146 gamex/interface/aliendialog/A/backgr_y = 38 gamex/interface/aliendialog/A/backgr_x = 9 |
From: <geo...@us...> - 2003-12-12 16:13:01
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Update of /cvsroot/timewarp/gamex/interface/dialogeditor/text In directory sc8-pr-cvs1:/tmp/cvs-serv17399/text Added Files: barver_backgr.bmp barver_button.bmp down_default.bmp up_default.bmp Log Message: reorganizing interface files --- NEW FILE: barver_backgr.bmp --- (This appears to be a binary file; contents omitted.) --- NEW FILE: barver_button.bmp --- (This appears to be a binary file; contents omitted.) --- NEW FILE: down_default.bmp --- (This appears to be a binary file; contents omitted.) --- NEW FILE: up_default.bmp --- (This appears to be a binary file; contents omitted.) |
Update of /cvsroot/timewarp/gamex/interface/dialogeditor In directory sc8-pr-cvs1:/tmp/cvs-serv17399 Added Files: addbranch_default.bmp prevbranch_default.bmp race_backgr.bmp refresh_default.bmp state_off.bmp state_on.bmp Log Message: reorganizing interface files --- NEW FILE: addbranch_default.bmp --- (This appears to be a binary file; contents omitted.) --- NEW FILE: prevbranch_default.bmp --- (This appears to be a binary file; contents omitted.) --- NEW FILE: race_backgr.bmp --- (This appears to be a binary file; contents omitted.) --- NEW FILE: refresh_default.bmp --- (This appears to be a binary file; contents omitted.) --- NEW FILE: state_off.bmp --- (This appears to be a binary file; contents omitted.) --- NEW FILE: state_on.bmp --- (This appears to be a binary file; contents omitted.) |