From: <geo...@us...> - 2003-12-29 13:22:56
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Update of /cvsroot/timewarp/ships In directory sc8-pr-cvs1:/tmp/cvs-serv18298 Modified Files: shpalhdr.ini shpgahmo.dat shpgahmo.ini shpyurpa.dat shpyurpa.ini Log Message: new graphics for Yuryul and Gahmur by Mercutio Index: shpalhdr.ini =================================================================== RCS file: /cvsroot/timewarp/ships/shpalhdr.ini,v retrieving revision 1.8 retrieving revision 1.9 diff -C2 -d -r1.8 -r1.9 *** shpalhdr.ini 29 Dec 2003 01:07:34 -0000 1.8 --- shpalhdr.ini 29 Dec 2003 13:22:47 -0000 1.9 *************** *** 88,92 **** Weapon_Range = 55 Special = No_Front ! Special2 = Feild ;Special3 = Precedence Special3 = Defense --- 88,92 ---- Weapon_Range = 55 Special = No_Front ! Special2 = Field ;Special3 = Precedence Special3 = Defense Index: shpgahmo.dat =================================================================== RCS file: /cvsroot/timewarp/ships/shpgahmo.dat,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 Binary files /tmp/cvsOuoVm0 and /tmp/cvsMNGtkR differ Index: shpgahmo.ini =================================================================== RCS file: /cvsroot/timewarp/ships/shpgahmo.ini,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** shpgahmo.ini 8 Jun 2003 17:55:00 -0000 1.1 --- shpgahmo.ini 29 Dec 2003 13:22:47 -0000 1.2 *************** *** 8,11 **** --- 8,12 ---- Coders = Varith Code = GahmurMonitor + Gfx = Mercutio [Ship] *************** *** 14,20 **** Batt = 40 BattMax = 40 ! SpeedMax = 30.5 ! AccelRate = 6.25 ! TurnRate = 8 RechargeAmount = 1 RechargeRate = 3.5 --- 15,22 ---- Batt = 40 BattMax = 40 ! ; It's a Behemoth, so move like one. ! SpeedMax = 27 ! AccelRate = 3 ! TurnRate = 6 RechargeAmount = 1 RechargeRate = 3.5 *************** *** 58,62 **** ;1.0 would be 'normal' behavior ! AlwaysFireOnEmptyBattery = 0 AlwaysFireOnMaxChargeTime = 0 --- 60,65 ---- ;1.0 would be 'normal' behavior ! ; There's no feedback to know you're charging otherwise. Helps the AI, too. ! AlwaysFireOnEmptyBattery = 1 AlwaysFireOnMaxChargeTime = 0 *************** *** 74,83 **** [AI3_Default] ! Weapon = Hold ! Weapon2 = Feild ! Weapon_Range = 15 ! Weapon2 = Precedence ! Special = Narrow ! Special_Range = 10 [Names] --- 77,93 ---- [AI3_Default] ! ; Hold's logic is a bit hosed, so we work around. ! Weapon = Field ! ; Another safety net to make sure he DOES SOMETHING! ! Weapon2 = Always_When_Full ! ; Reset the main gun, by snatching control every once in a while. ! Special = Precedence ! ; Trick him into taking the shot. ! Special2 = Field ! ; Just long enough to charge up a decent shot. ! Special_Timer = 2 ! ; How to you convince him to face his opponent? ! Tactic = Direct ! [Names] Index: shpyurpa.dat =================================================================== RCS file: /cvsroot/timewarp/ships/shpyurpa.dat,v retrieving revision 1.3 retrieving revision 1.4 diff -C2 -d -r1.3 -r1.4 Binary files /tmp/cvsiPrXv4 and /tmp/cvsWoMtB0 differ Index: shpyurpa.ini =================================================================== RCS file: /cvsroot/timewarp/ships/shpyurpa.ini,v retrieving revision 1.3 retrieving revision 1.4 diff -C2 -d -r1.3 -r1.4 *** shpyurpa.ini 8 Jun 2003 17:55:30 -0000 1.3 --- shpyurpa.ini 29 Dec 2003 13:22:47 -0000 1.4 *************** *** 7,10 **** --- 7,11 ---- Origin = TW Coders = Varith + Gfx = Mercutio Code = YuryulPatriot |