Using 0.05u9.
when joining a network game it will come up with a bad
shiptype error on the last ship in ascending alphabetical
order. (we realised this when we tried to correct the
problem by deleting the shpzeksh files that had the
problem first)
Note: This only seems to occour when JOINING a network
game, not hosting it.
the error msg is something like this:
"Deserialize fleet, bad shiptype (zeksh)