I'm presenting a new creature “Speedy” I've just done. It follows a pattern that allows very fast creatures.
Its main problem is that it is very sensible: in contrary to “Colony” (see https://sourceforge.net/projects/timecorewar/forums/forum/2514282/topic/5338280 to get its source), it does not survive if one of its cell has been changed randomly. Actually, Colony wins against it nearly each time.
There are surely a lot of possible improvments. Among them, we can increase the number of threads. This would both increase its speed, but also it would increase the “not-vital” part of it (in percentage of its size). This useless code could then be used either to build traps (see https://sourceforge.net/projects/timecorewar/forums/forum/2514282/topic/5338272 for more informations about it), or to build a very fast Colony-like.
As always, I’m only giving the extracted code, but I’ll add the commented one as soon as someone asks for it. ☺
Hi there ☺
I'm presenting a new creature “Speedy” I've just done. It follows a pattern that allows very fast creatures.
Its main problem is that it is very sensible: in contrary to “Colony” (see https://sourceforge.net/projects/timecorewar/forums/forum/2514282/topic/5338280 to get its source), it does not survive if one of its cell has been changed randomly. Actually, Colony wins against it nearly each time.
There are surely a lot of possible improvments. Among them, we can increase the number of threads. This would both increase its speed, but also it would increase the “not-vital” part of it (in percentage of its size). This useless code could then be used either to build traps (see https://sourceforge.net/projects/timecorewar/forums/forum/2514282/topic/5338272 for more informations about it), or to build a very fast Colony-like.
As always, I’m only giving the extracted code, but I’ll add the commented one as soon as someone asks for it. ☺
Here is my code:
Do not hesitate to post improvements, comments, etc.
Enjoy!
Martin.