No, this is not possible at the moment. A few poeple asked for binary output before, but I haven't thought of a good syntax for this. Maybe I'll add that in the future, but it's not such a high priority because there is usually a way to get a compiler/assembler to convert your output to a binary file.
Mike
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I understand the syntax issues but wouldn't you agree that a tool like Tile Studio should streamline the process of data creation in the first place? Having to export a source file that needs to be compiled into a datafile doesn't really fit that bill.
It would be REALLY helpful to have binary output, even if it's somewhat limited. How about a syntax down the lines of this...
#file gfx\\<ProjectName>Gfx.dat
#tileset
#map
<MapWidth: %2b> ... 2b would stand for 2 bytes binary
<MapHeight: %2b>
#mapdata
<TileNumber:%2b>
#end mapdata
#end map
#end tileset
#end file
Seems simple enough because it's very close to what you already have and would absolutely do the job.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Please put in the support for binary format in the tsd-file. It is essential. Please.... or give me a hint at where the place in the sources is, then I do it myself, but please help with this.
Regards,
StingerAJ
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Is it possible to save the programmable output in binary files rather then as text includes?
No, this is not possible at the moment. A few poeple asked for binary output before, but I haven't thought of a good syntax for this. Maybe I'll add that in the future, but it's not such a high priority because there is usually a way to get a compiler/assembler to convert your output to a binary file.
Mike
Mike,
I understand the syntax issues but wouldn't you agree that a tool like Tile Studio should streamline the process of data creation in the first place? Having to export a source file that needs to be compiled into a datafile doesn't really fit that bill.
It would be REALLY helpful to have binary output, even if it's somewhat limited. How about a syntax down the lines of this...
#file gfx\\<ProjectName>Gfx.dat
#tileset
#map
<MapWidth: %2b> ... 2b would stand for 2 bytes binary
<MapHeight: %2b>
#mapdata
<TileNumber:%2b>
#end mapdata
#end map
#end tileset
#end file
Seems simple enough because it's very close to what you already have and would absolutely do the job.
Yeah!, it would be very useful to have binary output that way you can separate the game engine from the game data.
I just posted a way to do this here: https://sourceforge.net/forum/forum.php?thread_id=895805&forum_id=159337
Please put in the support for binary format in the tsd-file. It is essential. Please.... or give me a hint at where the place in the sources is, then I do it myself, but please help with this.
Regards,
StingerAJ