rjewson - 2007-08-08

If anybody is interested I'm working on an Flash / Actionscript 3 engine built around a Tile Studio code generator.

Current features:

- Single tile layer , unlimited size in X and Y (builds level as you move)
- Efficient (pixel perfect) collision detection ( player vs level and player vs other game objects)
- Semi realistic physics for collision response

Many planned features, especially in the physics department.

You can download the sample at http://home.planet.nl/%7Eborst595/ScrollEngine.zip

This is a very very early demo - I'll release the source once I'm happy with it.

Any feed back on how the performance is (CPU usage as you move around) would be useful. 

Try to run it standalone if possible.