TileLib will now use a much more user friendly map editor, Mappy (http://www.geocities.com/SiliconValley/Vista/7336/robmpy.htm). What about Linux/Mac support? As stated on the Mappy homepage: "Linux users may want to compile the windows source against winelib, or the mappy source against allegro." An alternative is to download SDLMappy (this is untested with TileLib) from: http://membres.lycos.fr/edorul/SDLMappye.htm... read more
All files with a version number lower than 1.0 are outdated, making use of Allegro and the old infrastructure. They will be kept online until version 1.0 is released, purely as an educational resource.
The TileLib project had been on hiatus for a while. It is now going through some major changes, in an effort to make it faster, more portable, easier to use and just plainly more logical and better organized. The upcoming release (expected this month) will makr the departure from Allegro and a move towards OpenGL. OpenGL is used for all graphics rendering, while SDL is used for input handling and window creation. The SDL part of the library is contained in totally separate classes, and these classes are simply provided as a convenience. You may use them to create a main application window, process mouse and keyboard events, log information to files, and print using bitmapped fonts on screen. These are auxillary, and are provided to aid in rapidly developing applications with TileLib. They are not part of TileLib themselves. ... read more