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Project Admins:

How to

1.) Download Tiled.rar
2.) Copy the dlls to somewhere you can use them, or take a look at the Visual Studio project.
3.) Add a reference to Tiled.dll to your game, and a reference to TMXProcessorLib.dll to your gamecontent.
4.) Create a map using Tiled.
5.) Add the .tmx-file and tilesets to your gamecontent.
6.) Choose TMX Importer and TMX Processor for .tmx-files.
7.) Write your LoadContent-method:
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
device = graphics.GraphicsDevice;
map = Content.Load<tiledmap>("map"); // name of the .tmx-file without ".tmx"
TilesetManager.LoadTextures(Content);
}
8.) Let it be drawn:
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Blue);
spriteBatch.Begin();
spriteBatch.Draw(map, new Vector2());
spriteBatch.End();
base.Draw(gameTime);
}
9.) Start!</tiledmap>