I have not been working on THX since september, because I have been working on <a href="http://sourceforge.net/projects/yanoid">Yanoid</a> instead. Yanoid was created for the SDL contest, and is rather different from THX.
I hope to get a new computer soon, that will have improved 3D support compared to the one I have now, and then I hope to be able to work on THX to the extent that I will finally "go public".
I have ported thx to the gnu autotools. Issue
cvs -z3 update -P -d
and, then run ./bootstrap twice (first fails, dunno why), and you should have a working ./configure.
Be sure to read the README about the installation requirement. If you don't, thx won't work.
This release adds mouse support, control configuration options, and some minor stuff. Check the CHANGELOG for details.
This is probably the last in the controls series. The next focus area will be on providing some AI and computer players, to make the game enjoyable in single player mode.
This version adds mouse support in game. The changes from 0.3.3.3 is mostly internal in the code, although the mouse now support moving your viewpoint.
Review the README file or the file inputconsumer.cc for details.
The current code in CVS - tagged 0.3.3.3 - adds support for the mouse in the game.
The code needs to be cleaned up somewhat though, but I think it has a nice feel to it, and that it deserved a tag.
Also, there will be options to reverse the axis, etc.
This version contains mouse support in the menus. Hopefully 0.3.4.0 will soon follow, with mouse support in the game.
This version have a smoother input system. Please note that a lot of dead code is left in there. I wanted to release this though.
We have released the first public version of THX - version 0.3.0. Grab it from the files section.
Its been a while, but I hope we are back on track now.
The only thing missing before 0.3.0 is probably to add the GPL stuff to all files, and maybe write up some documentation. Dunno about the last part though...
I handed in my thesis a couple of weeks ago, so development of THX should resume again soon.
I have (finally) uploaded a version to CVS. Skjalm will be adding some patches later I hope. We are getting close to a alpha-developer-pre-release, but we still miss a little bit. Of course, nothing stops you from downloading the cvs now, and start playing with it.
Most stuff is in place for a 0.3.0 release. I am still pondering wheter we should delay the first public release until we have a working AI, or not. Doing a working AI may delay the project a bit. Not doing it, may make interest lower. Doing it badly may really hurt interest.
Skjalm and I had a coding session this Saturday, where we added lighting and landscape generation he had written, and I brougth him a little up to speed on the code structure, etc. We have decided that we are not going to release anything to the public before we have what resembles a game, including different projectile types, etc. A lot of small features is missing before this goal is reached, but I hope that we will be there, before too long.
The DNS and so on is not up yet, but the project seems to work otherwise. I am looking forward to post some code here in the near future. I need to investigate if I can transfer my cvs tarball here somehow.