Support for more than one BASIC interpreter and console instance.
Game creation engine with built-in BASIC interpreter.
Status: Pre-Alpha
Brought to you by:
ekkehardm
A nice feature would be to have more than one instance of the console and interpreter. Currently, this is not possible b/c of the program's structure (using global variables etc.). But it's really a good question whether this makes sense at all. Assume you have a sprite editor written in the engine's BASIC, would it be much difference if the sprite editor ran in parallel as opposed to loading the sprite editor and running it every time you want to use it. It would be necessary to have an elegant switching feature to switch between applications. Also, clashes between various subsystems must be avoided. Good or no good?