Thread: [tgtl-svn] SF.net SVN: tgtl: [47] branches/GTL_2
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From: <muh...@us...> - 2007-07-27 19:49:11
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Revision: 47 http://tgtl.svn.sourceforge.net/tgtl/?rev=47&view=rev Author: muhkuh25 Date: 2007-07-27 12:49:09 -0700 (Fri, 27 Jul 2007) Log Message: ----------- a lot of bug fixing and improvements in the dds loader: -bunch of new formats added -new calculation of the image size -removed dependence on compiler pragmas (untested on big endian, any1 with a mac at hand?) -changed variables of the dds header from signed to unsigned Modified Paths: -------------- branches/GTL_2/Includes/gtl/GameTextureLoader.hpp branches/GTL_2/src/Filters/DDSFilter.hpp branches/GTL_2/src/internals/internal.cpp branches/GTL_2/src/internals/utils.hpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bob...@us...> - 2007-08-20 03:23:32
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Revision: 51 http://tgtl.svn.sourceforge.net/tgtl/?rev=51&view=rev Author: bobvodka Date: 2007-08-19 20:23:34 -0700 (Sun, 19 Aug 2007) Log Message: ----------- Brought GTL_2 branch back in line with truck as follows; Updated Lua bindings with new format types Added 4 new format types to support new PNG loader; RGBA16, RGB16, A16, A16L16 Rewrote PNG loader so that it can now handle; - palletted images; expanded to RGB(A) data as required. It's unknown how this will react to 16bit pallettes if they exist. - 16bit images (RGBA16 & RGB16) - Grey images (L8 and L16 for 8bit and 16bit) - Grey-alpha images (A8L8 and A16L16) Modified Paths: -------------- branches/GTL_2/Bindings/GTL Lua/GTL Lua/GTL Lua.cpp branches/GTL_2/Includes/gtl/GameTextureLoader.hpp branches/GTL_2/src/Filters/PNGFilter.hpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |