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Getting Started

Kacktus

Getting Started

This Page will walk you through the process of getting started, i.e. how to compile the source code.

  1. Download and install Microsoft Visual c++ 2010 Express: http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-cpp-express or any other IDE. You could of course use any other combination of a text editor and a compiler.

  2. Download, extract and run setup.exe** of the DirectX9 runtime package: http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=6883
    Or use OpenGL. If you use OpenGL, you would have to set up the ogre.cfg and plugins.cfg in the Ogre_SDK\bin Folder yourself.

  3. Install a Apache Subversion Client, for example TortoiseSVN. Checkout the repository https://svn.code.sf.net/p/tgfgame/code/trunk to your local disk. Login with your Sourceforge Account if prompted to.

  4. If on windows, also check out the other repositories and use the batch scripts to set the environment variables.

  5. Generate project files from the files in the code repository using CMake.

  6. If it works, write some code or eat a cookie. If not, try [Troubleshooting] or report the issue on the Wiki or on the issue tracker ("Tickets").


Related

Wiki: Troubleshooting