Texture Viewer 3 w/ img_lib Code
A Texture View that supports TGA and other formats.
Brought to you by:
beemfx
| File | Date | Author | Commit |
|---|---|---|---|
| TexView3 | 2012-02-19 |
|
[edf2c7] Changed the build the output to the environment... |
| dist | 2012-02-19 |
|
[edf2c7] Changed the build the output to the environment... |
| img_lib2 | 2012-02-19 |
|
[edf2c7] Changed the build the output to the environment... |
| ReadMe.txt | 2012-02-19 |
|
[e6eb64] Adding ReadMe |
| img_tools.sln | 2012-02-18 |
|
[655ae9] Removed the COM stuff, honestly that was pretty... |
================================================================================ TexView3 with img_lib (C) 2007-2012 Beem Software Open Source ================================================================================ Building -------- Because the TexView3 executable uses MFC you will need a Professional version of Visual Studio (MFC is not included with Visual Studio Express Editions). Also, the game uses the environment variable TEXVIEW3_OUT to determine where the build output is set, so this should be set (go to advanced system settings ->environment variables). Something to the effect of set TEXVIEW3_OUT=D:\TexView3Out The Release build will copy the executable back to the dist directory. Notes ----- img_lib is almost ANSI C, except I know I'm explicitely declaring functions as __cdecl which may be MS specific. TexView3 is MFC and will required a pro edition of Visual Studio to build (not the express version).