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#76 beams should not collide with accidentals

Verified
nobody
None
Collision
2011-03-31
2006-09-21
Anonymous
No

Originally created by: *anonymous

Originally created by: gpermus@gmail.com

I'm not certain if this is a bug or not -- that is, I can't really see how
the typography could be improved.  If we avoid the accidental completely,
then we'd end up with an ugly beam.

I marked this as high priority so it would be noticed quickly, not because
it's really important.  (I expect that you'll agree that this is Not A Bug,
Because The Alternative Is Worse (tm))   Is this a good use of the priority
system, or should I just rank bug importance, instead of combining
importance and estimated-ease-of-fixing ?

\version "2.9.18"
\paper {ragged-right= ##t}
{       \time 6/8
        \voiceOne
                e''16
                f''
                e''
                gis''
                s 2
        |
                f'16
                b'
                d''
                gis''
                s2
        |
}

1 Attachments

Discussion

  • Google Importer

    Google Importer - 2006-09-22

    Originally posted by: EWe...@gmail.com

    Call it a bug or not...

    Of course it's not difficult to change the beams' positions with
    \once \override Voice.Beam #'positions = #'( 4.5 . 5.5 )
    \once \override Voice.Beam #'positions = #'( 3.5 . 6.0 )
    - and this doesn't look to ugly. But if we have to check and correct everything
    manually...

    A small remark about the importance - for guitar scores, polyphonic notation with
    voiceOne, voiceTwo etc. is very important. Of course the notes' beams, annotations,
    fingerings and others tend to move toward the margins of the single staff.

    Regards
    Luc

     
  • Google Importer

    Google Importer - 2006-09-24

    Originally posted by: hanw...@gmail.com

    the problem is inherent in the configuration, yes, but that's why we use score based
    formatting: by tweaking score parameters, the user can decide which tradeoff is
    better. However, please ask the devel mailing list for comments if there  are
    problems that need direct attention.

    Summary: beam scoring should take accidentals into account
    Labels: -Type-Collision -Priority-High Type-Enhancement Priority-Low

     
  • Google Importer

    Google Importer - 2006-09-26

    Originally posted by: gpermus@gmail.com

    HWN: sorry

    Luc: it comes down to personal aesthics.  I personally prefer the engraving with the
    collision; forcing the beam to be above makes it look weird.  In a perfect world,
    we'd have an option like
    Voice.avoidAllCollisions = ##t
    which we could tweak as we liked.  Failing that perfect world, we have the current
    result.

     
  • Google Importer

    Google Importer - 2006-10-01

    Originally posted by: EWe...@gmail.com

    ... and I definitly prefer - even if it is time consuming - my tweaked version. One
    reason for this is that the tweaked parts do not spoke out of their environment and
    fit in very smoothly.

    Please have a look yourself!

    To the option "Voice.avoidAllCollisions": it would be nice to have it! Then you
    could apply it and see what it looks like with and without and decide from there, if
    there is need for tweaking. But I wouldn't rank this in a high priority, of course.

     
  • Google Importer

    Google Importer - 2008-05-30

    Originally posted by: v.villenave

    (Reproduced in 2.11.47) The question is still unsolved.

     
  • Google Importer

    Google Importer - 2008-10-29

    Originally posted by: v.villenave

    Another example:

    \version "2.11.63"

    \relative c' {
    f,16 d' b' gis'
    }

    I'll keep a low priority but IMHO this may qualify as a collision.

    Summary: beams should not collide with accidentals
    Labels: -Type-Enhancement Type-Collision

     
  • Google Importer

    Google Importer - 2010-02-23

    Originally posted by: brownian.box@gmail.com

    With 2.13.13 64ths behave better that 32ths (sometimes?..):

    \version "2.13.13"

    \relative c' {
      g32[ ees']
      g,64[ ees'!]
    }

    \paper{ ragged-right=##t }

    Owner: ---

     
  • Google Importer

    Google Importer - 2010-02-23

    Originally posted by: brownian.box@gmail.com

    oops, png attached

     
  • Google Importer

    Google Importer - 2011-02-09

    Originally posted by: k-ohara5...@oco.net

    Work on issue 37 might resolve this issue as well, at least for manual beams.

     
  • Google Importer

    Google Importer - 2011-03-27

    Originally posted by: PhilEHol...@googlemail.com

    The collision still occurs using 2.13.55, which fixes issue 37.

     
  • Google Importer

    Google Importer - 2011-03-31

    Originally posted by: mts...@gmail.com

    Fixed with the newest beam-collision-engraver

    Status: Fixed

     
  • Google Importer

    Google Importer - 2011-03-31

    Originally posted by: ColinPKC...@gmail.com

    Verified with 2.13.57

    Status: Verified

     
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