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#50 T2- 3d reticle, 64bitness, and stuff

open
nobody
None
5
2014-08-19
2004-07-01
Anonymous
No

1- 3d reticle capabilities like the aiming reticle is actually
in 3d space for third person games so instead of having
the bullets come out of the reticle(like some other
games) have it come out of the avatar. also the usual
stuff like the reticle getting bigger in synch with were
you will shoot so its always in the circleand have the
screen bounce up with shots stuff like that.

2- 64 bit capable so that way those of us who have 64
bit processors can use them and so T2 doesnt get left
behind(on a side note it would be realy cool to be able
to use a beowulf class SPC/multiple processors to play
games so the more nodes the faster it plays stuff; its a
lot more complicated than that but would be sweet, no
wait...SW33T!)

3- other stuff like in DOOM 3 where when you come
across buttons/control pad it would switch to a cursor
that would be cool too, including if you could use on
dead people(i feel dead people :P ) or/and objects that
contain/hold objects ie. MGS2 you can pick up and drop
the enemy causing him to drop things, instead be able
to pull out cursor and pick up stuff off the dead
(ammo,nades,dogtags?)

4- as always intelligent AI, gotta have that for sure

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