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#31 Texture/Map support

open
nobody
None
5
2014-05-11
2003-01-01
Anonymous
No

I heard recently that Tenebrae will soon support only Q3
maps, which is a good thing.. and in a way, a bad
thing... All current Quake1 maps won't work with
Tenebrae, meaning that all mapper's efforts towards
making something will go to waste. I know it doesn't
seem like a big thing, but I really only use Worldcraft to
map for Tenebrae because GTKRadiant keeps giving
errors about textures not found and what not. Long story
short: any way that Tenebrae can support both Quake1
and Quake3 maps?

And the other request: I know that Half-Life has things
such as func_breakables and func_walls/illusionaries
with configurable properties, any way that Tenebrae
could support things like that.. it would be nice to use
the transparent blue '{' HL textures for added detail...

Any way, knowning that I sound like a jackass in this
request, I will just end it here :P

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