From: Christopher S. M. <mor...@ar...> - 2007-01-23 19:01:12
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Ah, I stand corrected and good to know regarding the complications with being integrated as an extension. I also hadn't considered the BLT Aqua native issues either, though I had noticed the relatively recent mac commits too. There certainly is still commit activity going on so perhaps the 3.0 myth with stabilize at some point. Shame there aren't more devs added to the project, there seems to be quite a few build contributions in the trackers that are unaddressed. Cheers! Sean Morrison BRL-CAD Open Source http://brlcad.org On Tue, 23 Jan 2007, Jeff Hobbs wrote: > Christopher Sean Morrison wrote: >> There's not much to porting BLT to Mac OS X other than (re)compiling the >> BLT sources. It's included in the ActiveTCL distribution, if I'm not >> mistaken, as well as in our distribution of BRL-CAD. In our release, >> there are a few (rather minor) 64-bit issues and compiler warnings taken >> care of, but even the primary version should pretty much work as you'd >> hope: http://sourceforge.net/project/showfiles.php?group_id=18616 > > Just wanted to note that BLT is one of the few major extensions that ActiveTcl > does not include. > >> If you'd like help compiling the BRL-CAD's (re)distribution of BLT (which >> includes autotoolsification of the BLT build system), feel free to stop by >> the #brlcad irc channel on irc.freenode.net. There is a web-based IRC >> interface to our channel available at http://irc.brlcad.org/. >> >> As far as I know, there's not an Xcode project specifically for just BLT, >> but it may be bundled in as part of one of the various kitchen sink tcl/tk >> bundles. Hope something in all of that helps. > > It would be best if it used a TEA build system. I believe there is something > like that in the mythical BLT 3.0 that has never officially seen the light of > day. It also requires stubs support (again, in 3.0). > > Jeff Hobbs, The Tcl Guy, http://www.ActiveState.com/ |