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From: Klaas v. G. <kl...@op...> - 2011-06-20 12:14:54
|
Hi folks, I've put three new screenshots on the TBE sourceforge page. One (coke powered bike) is an 'upgrade', the other two levels are new. Milestone M9 is nearing completion - see http://sourceforge.net/apps/trac/tbe/milestone/M9 for a list of what still needs to be done. I hope to have a release candidate build by Wednesday. Klaas |
From: Aschwin M. <a.m...@ay...> - 2011-06-16 08:03:23
|
Hi, For some time now I have to manually edit the tbe.pro file to remove the -Wlogical-op warning flag that my current compiler on Mac OS X (i686-apple-darwin10-g++-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5666) (dot 3)) doesn't understand. This compiler is part of Xcode 3 (the Mac OS X development environment). It would be nicer to check if the compiler flag is available but for now the patch will do I think. I only tested the patch on Mac OS X. Best regards, Aschwin Marsman --- tbe.pro.org 2011-06-16 09:27:25.000000000 +0200 +++ tbe.pro 2011-06-16 09:28:35.000000000 +0200 @@ -12,8 +12,11 @@ QMAKE_CXXFLAGS_DEBUG += -ggdb3 \ -O0 \ -Wextra \ - -Wpointer-arith \ - -Wlogical-op + -Wpointer-arith + +!macx { + QMAKE_CXXFLAGS_DEBUG += -Wlogical-op +} QMAKE_LFLAGS += -rdynamic |
From: Klaas v. G. <kl...@op...> - 2011-01-28 09:35:06
|
Hi, I'd like to volunteer my game "The Butterfly Effect" - see http://www.the-butterfly-effect.org/ . It's a physics puzzle game, written in C++ and Qt. The code is licensed under the GPLv2 license - with "GPLv2 only" clause. Graphics (almost all SVGs) are under varying licenses, including PD, GPLv2, BSD and CC. Game development happens entirely in the open - we use an SVN repository on sourceforge.net . Thanks, Klaas van Gend lead developer |
From: Klaas v. G. <kl...@op...> - 2010-12-31 11:38:36
|
I've completed the update to the latest Box2D (ticket:243). Together with the code change in ticket:235, this means that all levels may no longer work because either physical properties changed (e.g. the i-beam is now seriously heavier) or because the objects fail (e.g. butterfly is always killed if it touches something - even flower). I can use some help to identify issues. Please look at example tickets 254 and 255. Klaas |
From: Klaas v. G. <kl...@op...> - 2010-11-14 09:51:28
|
Like Peter, I also highlighted my top-3. Of course, we could do more than three milestones before a 1.0 :o) On Sun, Nov 14, 2010 at 10:38 AM, Klaas van Gend <kl...@op...> wrote: > That's why I suggest to make milestones more topical: one large topic per > milestone. > I think the following larger topics need addressing, in random order: > (note that not all topics are similarly heavy): > * allow for a full reset of the physics model upon reset > this one will improve reproducibility, but will not have any visible > effects for users > * improve level creator - implement undo > * improve level creator - implement graphics browser > * improve object model - implement composite objects > ** add new objects (quarter arc, rat, explosion)* > ** log attempts/time spent per level, i.e. level statistics* > * implement "phone home" for level statistics > ** implement hints system* > * implement level translation app > Klaas |
From: Peter v. G. <p.v...@op...> - 2010-11-14 09:47:53
|
Hi all, With Milestone 8 release builds going on right now, I'd like to start looking at the future. I'd prefer to do smaller milestones - M8 turned out to be very heavy... That's why I suggest to make milestones more topical: one large topic per milestone. I think the following larger topics need addressing, in random order: (note that not all topics are similarly heavy): * * allow for a full reset of the physics model upon reset this one will improve reproducibility, but will not have any visible effects for users* * improve level creator - implement undo * * improve level creator - implement graphics browser* * improve object model - implement composite objects * add new objects (quarter arc, rat, explosion) * * log attempts/time spent per level, i.e. level statistics* * implement "phone home" for level statistics * implement hints system * implement level translation app Of course, there are many bite-sized topics that can be sneaked in a milestone alongside the larger bits. And also: we need more levels :-) Suggestions on how to order the next three milestones? Which of the above actually need implementation before a 1.0 release??? I've highlighted my personal top three imprvements before release of version 1.0 And one new feature I think should be added. An update mechanism to add new translations and levels without doing a whole new release. -- Regards Peter van Ginneken |
From: Klaas v. G. <kl...@op...> - 2010-11-14 09:38:44
|
Hi all, With Milestone 8 release builds going on right now, I'd like to start looking at the future. I'd prefer to do smaller milestones - M8 turned out to be very heavy... That's why I suggest to make milestones more topical: one large topic per milestone. I think the following larger topics need addressing, in random order: (note that not all topics are similarly heavy): * allow for a full reset of the physics model upon reset this one will improve reproducibility, but will not have any visible effects for users * improve level creator - implement undo * improve level creator - implement graphics browser * improve object model - implement composite objects * add new objects (quarter arc, rat, explosion) * log attempts/time spent per level, i.e. level statistics * implement "phone home" for level statistics * implement hints system * implement level translation app Of course, there are many bite-sized topics that can be sneaked in a milestone alongside the larger bits. And also: we need more levels :-) Suggestions on how to order the next three milestones? Which of the above actually need implementation before a 1.0 release??? Klaas |
From: Klaas v. G. <kl...@op...> - 2010-10-24 09:50:54
|
Hi, Before I want to release TBE Milestone 8 to the full public, I'd like to: * finish up translations * improve installer (start menu / uninstaller) * add the last two levels But there are release candidates available here: http://www.opentux.nl/tbe/ Please let me know how they work! Klaas |
From: Klaas v. G. <kl...@op...> - 2010-09-22 18:25:01
|
I'm on this brand new mailing list now! Klaas |