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tavli3d 0.3.3-RC2, dice-issue fixed

The windows Version had an issue with dice rolls.
It was trying to get results from /dev/urandom (which of course doesn't exist) so all rolls were doubles. Now rolls(under win) are based on srand and rand calls, which should provide random results.
This version is still in beta-testing.

Posted by John Varouhakis 2006-05-08

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