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#3 data files: bmp/pcx/efp messed

open
nobody
None
5
2012-05-20
2012-05-20
aapoaapo
No

Is some datafiles missing on hg? Or is there some tool for converting them? (not mentioned on readme). Code is claiming there are bmp/pcx format of some files, but there are only efp-format. With this patch, game can be started.

--- a/src/CGameData.cpp Fri May 27 10:44:10 2011 +0300
+++ b/src/CGameData.cpp Sun May 20 17:19:52 2012 +0300
@@ -16,15 +16,15 @@

TMenuSpriteData KMenuSpriteFiles[EMenuSpriteAmount]=
{
- {"efps/eflogo.bmp", CGameData::EPaletteEFLogo},
- {"efps/menu.bmp", CGameData::EPaletteMenu},
- {"efps/bslogo.bmp", CGameData::EPaletteTKLogo},
- {"efps/staticsback.bmp",CGameData::EPaletteStatistics},
- {"efps/shopback_normal.bmp",CGameData::EPaletteShop},
- {"efps/shopback_hilite.bmp",-1},
- {"efps/shopback_hollow.bmp",-1},
- {"efps/rectangle.bmp", -1},
- {"efps/victory.bmp",CGameData::EPaletteVictory},
+ {"efps/eflogo.pcx", CGameData::EPaletteEFLogo},
+ {"efps/menu.pcx", CGameData::EPaletteMenu},
+ {"efps/bslogo.pcx", CGameData::EPaletteTKLogo},
+ {"efps/staticsback.efp",CGameData::EPaletteStatistics},
+ {"efps/shopback_normal.efp",CGameData::EPaletteShop},
+ {"efps/shopback_hilite.efp",-1},
+ {"efps/shopback_hollow.efp",-1},
+ {"efps/rectangle.pcx", -1},
+ {"efps/victory.pcx",CGameData::EPaletteVictory},
};
}

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