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Commit Date  
[r20] by rjones

a pre-weekend commit of contact code
(the search is on the verge of being useful)

2001-04-19 23:47:02 Tree
[r19] by rjones

skeleton is growing:
o added vector operations headers for 2d/3d
o contact node data class to wrap-up opposing surface info
o added skeleton of 2D enforcement

2001-04-16 17:30:52 Tree
[r18] by rjones

returned access functions to "const" and copied data for output instead

2001-04-11 20:10:27 Tree
[r17] by rjones

clean up warning/error regarding access function to FaceT's
connectivity (more input parsing too...)

2001-04-11 18:35:19 Tree
[r16] by rjones

it now parses output and then, after a small excuse, quitely retires

2001-04-11 14:48:58 Tree
[r15] by rjones

spending more time documenting my C++ naivete (sp?)

2001-04-10 00:13:57 Tree
[r14] by rjones

typo in the destructor

2001-04-09 23:42:20 Tree
[r13] by rjones

reduce the number of errors in the new code and add a ContactSurfaceT.cpp

2001-04-09 23:26:51 Tree
[r12] by rjones

A bigger better skeleton* of a quadrature-based contact element framework

*note : skeletons are dead and typically useless.

2001-04-09 22:28:56 Tree
[r11] by rjones

add $Id$ to cvs header at top

2001-03-22 22:30:00 Tree
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