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File Date Author Commit
 data 2007-05-06 god64 [r8] fully integrated fiesh's random level generator
 godlib 2007-05-18 god64 [r14] gp2x specific bugfixes concerning joystick
 BUILD 2007-04-07 god64 [r1] initial import
 COPYING 2007-04-07 god64 [r1] initial import
 Makefile 2007-05-10 god64 [r12] gp2x fixes
 README 2007-05-06 god64 [r9] updated readme for the new features
 README.DEVELOPERS 2007-04-07 god64 [r1] initial import
 README.LEVELBUILDERS 2007-04-07 god64 [r1] initial import
 README.TILES 2007-04-07 god64 [r1] initial import
 filelist.cpp 2007-04-09 god64 [r5] bugfix: forgotten SHAREDIR, found by lamego
 filelist.h 2007-04-07 god64 [r1] initial import
 filelistrandomizer.cpp 2007-04-28 god64 [r7] - preliminary support of fiesh's random level g...
 filelistrandomizer.h 2007-04-07 god64 [r1] initial import
 game.cpp 2007-05-18 god64 [r14] gp2x specific bugfixes concerning joystick
 game.h 2007-05-10 god64 [r11] display help messages on playing random levels
 gfx.cpp 2007-04-07 god64 [r1] initial import
 gfx.h 2007-04-07 god64 [r1] initial import
 intro.cpp 2007-05-18 god64 [r14] gp2x specific bugfixes concerning joystick
 intro.h 2007-04-07 god64 [r1] initial import
 level.cpp 2007-04-28 god64 [r7] - preliminary support of fiesh's random level g...
 level.h 2007-04-28 god64 [r7] - preliminary support of fiesh's random level g...
 main.cpp 2007-05-18 god64 [r14] gp2x specific bugfixes concerning joystick
 messages.h 2007-05-10 god64 [r11] display help messages on playing random levels
 symbolica.png 2007-04-07 god64 [r1] initial import
 symbolicascreenshot.png 2007-04-07 god64 [r1] initial import

Read Me

It is very easy to build your own levels. In the directory data/levels
you find a file called template.txt . The first row contans 3 numbers.
The first is the x coordinate of the starting position, 0 beeing left,
the second is the y coordinate. The third number is the timeout in
seconds. Please choose a timeout, that really is hard if you play the
game in hard mode. There should be only a few seconds levt, if you
go through the level as fast es possible.

If you want to publish your levels, send them to: g.o.d@zefix.tv

There is also a file called orig.level000.txt, so for development
purpose, just copy template.txt over level000.txt so you dont have
to play the whole game all the time to test your level. If finished,
copy your level numbered with current last level +1, e.g. level025.txt
and copy orig.level000.txt over level000.txt agein.

The game will scan the directory data/levels and will automatically use
your level on next restart.
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