The question is: What should happen?
The question is then: When does it happen?
A: Until there's an assignment operator for entities.... never? The only other time it occurs is when you have the channel come into existence, and that only matters if there's something in the channel and you try to overwrite it. At that point, it's functionally the same as a talk(), isn't it? Only, you're not always supposed to have talk() access...
Okay, this is being reduced in priority due to it's heavy dependance on the renderTree revamp (which is where some of this actual usage would come up) and the implimentation / need for entity assignment operators.
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The question is: What should happen?
The question is then: When does it happen?
A: Until there's an assignment operator for entities.... never? The only other time it occurs is when you have the channel come into existence, and that only matters if there's something in the channel and you try to overwrite it. At that point, it's functionally the same as a talk(), isn't it? Only, you're not always supposed to have talk() access...
Okay, this is being reduced in priority due to it's heavy dependance on the renderTree revamp (which is where some of this actual usage would come up) and the implimentation / need for entity assignment operators.