From: Beinan Li <bl...@au...> - 2013-09-18 21:35:03
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I'm generating C# binding for C/C++ code. enum usually works fine, but with Apple's 4-char enum, the 4-char enums get directly used on the C# side The C++ prototype: enum AudioSessionCategory { kAudioSessionCategory_AmbientSound = 'ambi', kAudioSessionCategory_SoloAmbientSound = 'solo', kAudioSessionCategory_PlayAndRecord = 'plar' }; I got translated C# enum public enum AudioSessionCategory { kAudioSessionCategory_AmbientSound = 'ambi', kAudioSessionCategory_SoloAmbientSound = 'solo', kAudioSessionCategory_PlayAndRecord = 'plar' } and cause compiler errors: error CS1012: Too many characters in character literal Should I write a typemap for these enums and how? Thanks! |