Make Texture clearing before IGM optional. (not applying to Rice 6.11 as this will be removed in next commit.)
Change video plugins to only purge old textures before loading a savestate.
1964video - only purge old textures when entering ingamemenu.
Update 1964video project files for beta version 64c264c2
Re-add 1964video
Clear textures before loadstate instead of when the menu opens. Seems to work well.
Add entries to support Aroenai's Uncensored Oot 1.2 patch. Would be nice to have cheat codes for this one
Disable Zelda hack in Rice 5.10
Revert TextureSize for Texture Cache
Revert previous commit for Rice 5.31
Set texture size for texture cache dynamically. To be used with Shadows of the Empire in Rice 6.12, backported to other Rice plugins except Rice 5.10
Don't try to call RDP_Cleanup() when we only need to clear texture memory.
Add correct ini settings for Star Wars Episode 1 Racer. Thanks to DarkOne for finding the working build!
Launcher: Remove AziAudio menu items for now
Use 64C264C2 as beta Title ID
UltraHLE - revert texture memory check.
Add turbo controls for analog stick
Implement turbo controls. Still need to impleme...
1964 1.1 - filter FBRead calls within 4kb range
Fix Matrices in Rice 5.60, 6.12 and 1964video. ...
Fix showdebug
Fix saving and reading active cheats for PJ64x16.
Get 1964video building for PC, DX8 so far. DX9 ...
Cheat Codes for PJ64x16. Needs testing.
fixed a bug where opening the cheat code menu w...
Keep track of UHLE texture memory
Clean ups for 1964video, merges with Rice 6.12.
Cheat Codes!
Optimize RESAMPLE in JttL and old Azimer's
Fix Ini reading in 1964video
Optimize MIXER3 and DMEMMOVE3, Thanks for the l...
Move RenderTexture code to separate files to co...
Add fixes from Mudlord's Rice Video.
Improve Resample in M64P RSP. Thanks AIO!
1964video:
Update 1964video 1.0.0 with Rice 6.12
Rename Rice6 block
Fix RSP_RDP_InsertMatrix (trees in SSB)
Update Build Script with 1964video
Add 1964video to the rest of the project
Enable Fast Texture Hash
Add a hack for MK64. What does this do?
Separate _Rice612 fixes
Fix Majora's Mask to use Zelda hacks
Initial Commit for 1964video
Fix DMA in 1964 1.1
Merge optimizations and fixes from AIO's Github...
Fixed: Majora's Mask specific hack disabled nor...
Added: Reload Temporary States. LoadState funct...
Fix regression in menu loading for audio plugin...
Add XBMC Addon.xml
Update AziAudio 0.7
Use platform agnostic EXPORT and CALL
Added function to Mute audio streams for 1964audio
Changed: Make Button to Analog mappings emulate...
2minfix UHLE build, ignore VI/s counter
Remove traces of RSPCXD4.lib from project files
RiceVideo 5.60, 6.11, 6.12 - Change California ...
PJ64x16 - added some code to save cheat activit...
CornN64 fixes for Rice 5.60, Rice 6.11, and Ric...
Added missing projects for AziAudio 0.7
Added AziAudio 0.7 WIP6
Use Cbagys3DBoxCart as default Box Art
Readded fixes from r274->r286
Split off deathdroid's work from Rice 6.12.
Changed: Update 1964audio to GitHub master comm...
Changed: Force DELAY_DMA_AI for Mupen64Plus Aud...
Changed: indeffed the XBox changes for 1964audio
Changed: Fixed somethings to make 1964x11 build...
Fixed: Rice 6.11 wasn't building.
Added Build Configs for ICC optimized libs
Fixed an unresolved external in Rice 5.60 Oops.
Changed: "EXTRA_PACKETS" was creating skipouts ...
Changed: Added AutoCF settings and a "Disable E...
Added a hack to 1964x11 for ConkerBFD and Link_...
(1964x11)
Fixed: UHLE unresolved externals from new load ...
Changed: PJ64/1964 states are now unique and ac...
Changed: Rice Video clean ups and new hack for ...
Changed: Merge in some cleanups and bugfixes fr...
Changed: AUTO Texture Cache redone, follows sam...
Added: mupen64plus-audio-sdl to 1964x11. This p...
Fixed: SaveState5 timestamp would show as empty...
Changed: Loading SaveStates while in IGM caused...
Changed: Updated the build script so it works a...
Changed: Minor formatting for a couple ROMS, re...
Changed: Renamed Surreal.ini entries to use No-...
Changed: ported over Salvy's StackSize fix. (Fi...
Changed: Removed auto-formatting for ROM list
Changed: Don't try to show a preview if we are ...
Changed: Added a hack for Quake 2 to use PurgeO...
Fixed: Texture memory leak(s) in Rice Video (Se...
Changed: isolate LoadState and SaveState in try{}
Fixed: Screenshot folder names should no longer...
Fixed: Synopsis would crash if iSynopsisLines w...
Changed: Updated ReadMe and disabled debug mess...
Various changes to plugin linkage
Changed: no longer use primColor for FillRect, ...
Changed: Project dependencies and video plugin ...
Changed: More project file fixes