From: David A. <jd...@gm...> - 2012-06-27 21:50:15
|
Hi there, I wrote to you guys a while back about an alcohol awareness patch - sadly the bid didn't go anywhere, but it was great playing with a short delay! Nevertheless, I've seen your recent blog post and being a professional British voice actor, I thought I'd pitch in to help with that if you want me! How can I help? David -- David Ault www.davidault.co.uk Twitter: @astrotour2010 |
From: mmg <aur...@gm...> - 2012-06-27 23:45:00
|
Hi David, we are always quite interested in voice acting :) The main character that needs voice acting at this point would be our lovely bad guy, Nolok. The story we are planning can be found at http://supertuxkart.sourceforge.net/Story_mode#Story Current lines we have for the introduction are : "What's wrong, little hippies? Your great gnu leader is missing? Oh yes, see, he's in my castle now and will be served for supper... But I'm a fair creature, so I'll make you a deal. If you can beat me at racing, I will free the old codger. But you pathetic little twerps will *never* be able to beat me - King of the Karts! Mwahahaha" So if you, or anyone else reading this, feels like giving a go at being an evil bad guy we sure welcome it :) Eventually we would like to have voices for all characters, but this will probably prove much more difficult and may not move much for a while -- Auria > Hi there, > > I wrote to you guys a while back about an alcohol awareness patch - > sadly the bid didn't go anywhere, but it was great playing with a > short delay! > > Nevertheless, I've seen your recent blog post and being a professional > British voice actor, I thought I'd pitch in to help with that if you > want me! > > How can I help? > > David > |
From: Iwan G. <qu...@gm...> - 2012-06-28 02:21:47
|
Hello all, Has it been decided that characters in STK are to have (intelligible) voices? It doesn't say so specifically on the story mode page. After all you can have read-only text or text accompanied by non-intelligible voice-samples. I believe Nintendo has been avoiding giving voice to cartoon characters for a good reason. The maximum of spoken language in their games can be heard in Mario Kart Wii's Toad samples [1] [1] http://www.youtube.com/watch?v=VZ4_PEBDk-c There's a 1.5 years old, short comment about Zelda not speaking either [2] [2] http://www.destructoid.com/zelda-skyward-sword-producer-doesn-t-want-link-to-talk-181232.phtml I think "emotion" sounds like toad speaks them in the linked video would be a fine addition to STK. Actual sentences would be awkward. Cheers, Iwan On Thu, Jun 28, 2012 at 1:44 AM, mmg <aur...@gm...> wrote: > Hi David, > > we are always quite interested in voice acting :) The main character > that needs voice acting at this point would be our lovely bad guy, Nolok. > > The story we are planning can be found at > http://supertuxkart.sourceforge.net/Story_mode#Story > > Current lines we have for the introduction are : "What's wrong, little > hippies? Your great gnu leader is missing? Oh yes, see, he's in my > castle now and will be served for supper... But I'm a fair creature, so > I'll make you a deal. If you can beat me at racing, I will free the old > codger. But you pathetic little twerps will *never* be able to beat me - > King of the Karts! Mwahahaha" > > So if you, or anyone else reading this, feels like giving a go at being > an evil bad guy we sure welcome it :) Eventually we would like to have > voices for all characters, but this will probably prove much more > difficult and may not move much for a while > > -- Auria > > > > > Hi there, > > > > I wrote to you guys a while back about an alcohol awareness patch - > > sadly the bid didn't go anywhere, but it was great playing with a > > short delay! > > > > Nevertheless, I've seen your recent blog post and being a professional > > British voice actor, I thought I'd pitch in to help with that if you > > want me! > > > > How can I help? > > > > David > > > > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > |
From: Magne D. <ma...@gm...> - 2012-06-28 10:29:24
|
Den 28. juni 2012 04:21, skrev Iwan Gabovitch: > Hello all, > > Has it been decided that characters in STK are to have (intelligible) > voices? It doesn't say so specifically on the story mode page. After > all you can have read-only text or text accompanied by > non-intelligible voice-samples. > > I believe Nintendo has been avoiding giving voice > to cartoon characters for a good reason. The maximum of spoken > language in their games can be heard in Mario Kart Wii's Toad samples [1] > > [1] http://www.youtube.com/watch?v=VZ4_PEBDk-c > > There's a 1.5 years old, short comment about Zelda not speaking either [2] > > [2] > http://www.destructoid.com/zelda-skyward-sword-producer-doesn-t-want-link-to-talk-181232.phtml > > I think "emotion" sounds like toad speaks them in the linked video > would be a fine addition to STK. Actual sentences would be awkward. > > Cheers, > Iwan I believe intelligible voices was the idea. Personally I believe that good, non-intelligible voice-samples would be harder to do right than sentences and short words for the characters. As a side-note, the new Lego Batman 2 game includes intelligible voice acting as opposed to previously when there was only noises, and while some people were skeptical it seems to have been received well. In any case, similar commercial games like MarioKart and Crash Team Racing have professional voice actors, and have quite a few people to choose from within animation and other fields. We might get less than a handful to do the voices, and possibly only David here as a professional. This means it would be very challenging, to say the least, to characterize well enough with non-intelligible samples. So I think it would not be a good idea to put limits on what we can try with this, since we already have a lot of other difficulties to cope with. Regards, Magne |
From: Magne D. <ma...@gm...> - 2012-06-28 17:09:06
|
Den 27. juni 2012 23:50, skrev David Ault: > Hi there, > > I wrote to you guys a while back about an alcohol awareness patch - > sadly the bid didn't go anywhere, but it was great playing with a > short delay! > > Nevertheless, I've seen your recent blog post and being a professional > British voice actor, I thought I'd pitch in to help with that if you > want me! > > How can I help? > > David > Hi David, I am not one of the project leaders, but I pitched an idea to Auria who didn't seem to have anything against it, so I'll just ask you right away: How would you like to get more involved in both the story and the voice acting parts? I am a huge fan of animated cartoons and have listened to voice actors talk about their line of work and so on and so forth, and I'm possibly the one most eager to getting this into SuperTuxKart. But having someone professional like you sort of taking a voice director role as well as helping with creating the actual lines necessary to bring the story across would be incredibly valuable. This would include listening to clips of amateurs like me and others, and giving us guidance on how to do things better, as well as doing characters yourself. The way I see it, bad voice acting would disrupt the game, so we have to have good quality control to get something decent. I am trying not to aim too high either, because let's face it, the cartoons I've been watching feature some of the best talent in the world, and unless we get a bunch of other professionals like yourself we'll have to do with the best we can cobble together. But if you are interested in collaborating more closely, I would feel a lot more confident that we'll be able to make it good enough that it feels like a genuine improvement. The last thing I want is everyone muting the game because the voice acting is terrible or with very varying quality. If you feel like you don't want to or have enough time to become more involved than doing some lines yourself, that would be okay as well. But I know people like you are not easy to come by without paying them for the effort, so I'm trying my best to convince you. ;) Regards, Magne |
From: David A. <jd...@gm...> - 2012-06-30 07:04:13
|
Hi there, Not being subscribed was an oversight, but here's to changing that. I'll happily listen through samples and give feedback as well - that'd be fun to be a part of this! I'm also hooked into good lists for people to get some other auditions, if that'd help. Thanks very much! David On 30 June 2012 00:54, Magne Djupvik <ma...@gm...> wrote: > Last mail in the discussion so far, forwarded to you. > > > -------- Opprinnelig melding -------- Emne: Re: [Supertuxkart-devel] > Voices Dato: Thu, 28 Jun 2012 19:08:57 +0200 Fra: Magne Djupvik > <ma...@gm...> <ma...@gm...> Til: > sup...@li... > > Den 27. juni 2012 23:50, skrev David Ault: > > Hi there, > > > > I wrote to you guys a while back about an alcohol awareness patch - > > sadly the bid didn't go anywhere, but it was great playing with a > > short delay! > > > > Nevertheless, I've seen your recent blog post and being a professional > > British voice actor, I thought I'd pitch in to help with that if you > > want me! > > > > How can I help? > > > > David > > > > Hi David, I am not one of the project leaders, but I pitched an idea to > Auria who didn't seem to have anything against it, so I'll just ask you > right away: > How would you like to get more involved in both the story and the voice > acting parts? I am a huge fan of animated cartoons and have listened to > voice actors talk about their line of work and so on and so forth, and > I'm possibly the one most eager to getting this into SuperTuxKart. But > having someone professional like you sort of taking a voice director > role as well as helping with creating the actual lines necessary to > bring the story across would be incredibly valuable. This would include > listening to clips of amateurs like me and others, and giving us > guidance on how to do things better, as well as doing characters yourself. > > The way I see it, bad voice acting would disrupt the game, so we have to > have good quality control to get something decent. I am trying not to > aim too high either, because let's face it, the cartoons I've been > watching feature some of the best talent in the world, and unless we get > a bunch of other professionals like yourself we'll have to do with the > best we can cobble together. But if you are interested in collaborating > more closely, I would feel a lot more confident that we'll be able to > make it good enough that it feels like a genuine improvement. The last > thing I want is everyone muting the game because the voice acting is > terrible or with very varying quality. > > If you feel like you don't want to or have enough time to become more > involved than doing some lines yourself, that would be okay as well. But > I know people like you are not easy to come by without paying them for > the effort, so I'm trying my best to convince you. ;) > > Regards, > Magne > > > > > -- David Ault www.davidault.co.uk Twitter: @astrotour2010 |
From: Magne D. <ma...@gm...> - 2012-06-30 08:03:34
|
Den 30. juni 2012 09:04, skrev David Ault: > Hi there, > > Not being subscribed was an oversight, but here's to changing that. > > I'll happily listen through samples and give feedback as well - that'd > be fun to be a part of this! I'm also hooked into good lists for > people to get some other auditions, if that'd help. > > Thanks very much! > > David Great! If you can think of other people that could be interested, that would be awesome. Just remind them that this is pro bono and everything needs to be licensed under the CC-BY-SA 3.0 or other Free licenses (though we prefer the aforementioned) if we are to use it, so anyone involved would need to agree to those terms. What do you think would be the best way to keep in touch? E-mailing attachments back and forth is probably not the best way to do it, so I suggest we use our forum if you're okay with it. Here's a thread we started late last year about small voice samples for each character, but since we will also have a story we will need at least Nolok and possibly one or more characters speaking longer lines for the story mode. But it may give you some hints of where I ultimately would like us to go with voices for the quick race mode, if we were to get enough good samples. http://forum.freegamedev.net/viewtopic.php?f=17&t=2259 (By the way on the forums I'm known as Arthur and on IRC as Arthur_D and occasionally as Arthur_N.) In any case, the story mode is the most pressing matter and any additional voice samples can come later. For Nolok, the exact lines are not so important; people may ad-lib and change things around quite freely (though for Nolok I guess we want him to have a bit of an attitude). The crux of the story is that Nolok kidnaps Gnu, the "community leader". But in typical bad-guy fashion, he is cocky enough to challenge them to driving their karts competitively in exchange for Gnu's freedom. At the end, when a winner is declared and it isn't him, he won't keep his word but the character you are playing with have to force Gnu's release. So we do not have an extensive script, but mainly just a vision of what story we want to tell and that we want to not just tell it with text, but also have voice acting as part of the game. The following is just a bit of rambling, but I need to get it off my chest and written down so there won't be any kinds of misunderstandings. Voice acting is a new venture for us and not many free and open source games have much in the way of it, so for me I feel it is important to get something that fits the characters well and don't make things awkward for the players. As someone else noted, many commercial games mainly use voice effects and not actual speech, so making the characters believable will probably be our greatest challenge. But that's where your acting skills will come in handy, since that's what you do - as mentioned before, we don't have any other professionals with us so hopefully we can pull it off even if we can't get anyone else that do acting on that level. With you on board, however, I do believe our chances have been greatly increased for getting good results. Hm, I think I have to stop now, or else I'd ramble on endlessly (that's what I do best, especially when there's something I'm passionate about), but I look forward to cooperating with you. Let's try to make some jaws drop! ;) Regards, Magne |
From: David A. <jd...@gm...> - 2012-07-03 15:05:07
|
Hi Magne, This sounds very interesting, and given that a lot of the groups I work with are pro-bono/CC3.0 style ones, we can make this work. Examples of groups: www.darkerprojects.com (I play Byron in The Byron Chronicles as well as the Doctor in Doctor Who), www.pendantaudio.com and www.brokensea.com. As regards script, this can be worked on, but what I'll need from you guys is a breakdown of what scenes/lines need to be said, from which a script can be worked (e.g. Nolok demands the ransom via a video link). I tried clicking on the dropbox link from that forum post but nothing was there. So yes, I am interested! I'd love to support STK in any way I can! David On 30 June 2012 09:03, Magne Djupvik <ma...@gm...> wrote: > Den 30. juni 2012 09:04, skrev David Ault: >> Hi there, >> >> Not being subscribed was an oversight, but here's to changing that. >> >> I'll happily listen through samples and give feedback as well - that'd >> be fun to be a part of this! I'm also hooked into good lists for >> people to get some other auditions, if that'd help. >> >> Thanks very much! >> >> David > Great! If you can think of other people that could be interested, that > would be awesome. Just remind them that this is pro bono and everything > needs to be licensed under the CC-BY-SA 3.0 or other Free licenses > (though we prefer the aforementioned) if we are to use it, so anyone > involved would need to agree to those terms. > > What do you think would be the best way to keep in touch? E-mailing > attachments back and forth is probably not the best way to do it, so I > suggest we use our forum if you're okay with it. Here's a thread we > started late last year about small voice samples for each character, but > since we will also have a story we will need at least Nolok and possibly > one or more characters speaking longer lines for the story mode. But it > may give you some hints of where I ultimately would like us to go with > voices for the quick race mode, if we were to get enough good samples. > http://forum.freegamedev.net/viewtopic.php?f=17&t=2259 > (By the way on the forums I'm known as Arthur and on IRC as Arthur_D and > occasionally as Arthur_N.) > > In any case, the story mode is the most pressing matter and any > additional voice samples can come later. For Nolok, the exact lines are > not so important; people may ad-lib and change things around quite > freely (though for Nolok I guess we want him to have a bit of an > attitude). The crux of the story is that Nolok kidnaps Gnu, the > "community leader". But in typical bad-guy fashion, he is cocky enough > to challenge them to driving their karts competitively in exchange for > Gnu's freedom. At the end, when a winner is declared and it isn't him, > he won't keep his word but the character you are playing with have to > force Gnu's release. So we do not have an extensive script, but mainly > just a vision of what story we want to tell and that we want to not just > tell it with text, but also have voice acting as part of the game. > > The following is just a bit of rambling, but I need to get it off my > chest and written down so there won't be any kinds of misunderstandings. > Voice acting is a new venture for us and not many free and open source > games have much in the way of it, so for me I feel it is important to > get something that fits the characters well and don't make things > awkward for the players. As someone else noted, many commercial games > mainly use voice effects and not actual speech, so making the characters > believable will probably be our greatest challenge. But that's where > your acting skills will come in handy, since that's what you do - as > mentioned before, we don't have any other professionals with us so > hopefully we can pull it off even if we can't get anyone else that do > acting on that level. With you on board, however, I do believe our > chances have been greatly increased for getting good results. > > Hm, I think I have to stop now, or else I'd ramble on endlessly (that's > what I do best, especially when there's something I'm passionate about), > but I look forward to cooperating with you. Let's try to make some jaws > drop! ;) > > Regards, > Magne > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel -- David Ault www.davidault.co.uk Twitter: @astrotour2010 |
From: Magne D. <ma...@gm...> - 2012-07-04 21:03:03
|
Den 03. juli 2012 17:05, skrev David Ault: > Hi Magne, > > This sounds very interesting, and given that a lot of the groups I > work with are pro-bono/CC3.0 style ones, we can make this work. > Examples of groups: www.darkerprojects.com (I play Byron in The Byron > Chronicles as well as the Doctor in Doctor Who), www.pendantaudio.com > and www.brokensea.com. > > As regards script, this can be worked on, but what I'll need from you > guys is a breakdown of what scenes/lines need to be said, from which a > script can be worked (e.g. Nolok demands the ransom via a video link). > I tried clicking on the dropbox link from that forum post but nothing > was there. > > So yes, I am interested! I'd love to support STK in any way I can! > > David Sorry, I am in a bit of a hurry and haven't looked at those websites yet (I did look at yours, however, which prompted my initial response). What we have written down so far can be found here: http://supertuxkart.sourceforge.net/Story_mode#Story As you can see, this is very rudimentary. I guess what you are asking for is some sort of storyboard; perhaps not a full storyboard but at least a basic one. In any case, we won't have a long story so we should be able to figure something out in that department. I will be away until over the weekend so I won't have time until then, but I will try to get some suggestions down when I get back for how the story could proceed throughout the scenes. When that is done, I'll ask our project leaders for feedback, and I will hopefully be able to come back to you with something more substantial. Then we can try to work out the actual script. Input is welcome throughout the whole process - we don't have anything set in stone, but we'll try to keep things as simple as possible. Thanks for your interest, and I'll keep you posted. :) Regards, Magne |
From: David A. <jd...@gm...> - 2012-07-05 16:47:22
|
Brilliant, that looks like great fun! More than happy to help there. By the way, I completed all the challenges ages ago - is there any way (on OSX 10.6) to delete the challenges record and start again please? On 4 July 2012 22:03, Magne Djupvik <ma...@gm...> wrote: > Den 03. juli 2012 17:05, skrev David Ault: >> Hi Magne, >> >> This sounds very interesting, and given that a lot of the groups I >> work with are pro-bono/CC3.0 style ones, we can make this work. >> Examples of groups: www.darkerprojects.com (I play Byron in The Byron >> Chronicles as well as the Doctor in Doctor Who), www.pendantaudio.com >> and www.brokensea.com. >> >> As regards script, this can be worked on, but what I'll need from you >> guys is a breakdown of what scenes/lines need to be said, from which a >> script can be worked (e.g. Nolok demands the ransom via a video link). >> I tried clicking on the dropbox link from that forum post but nothing >> was there. >> >> So yes, I am interested! I'd love to support STK in any way I can! >> >> David > Sorry, I am in a bit of a hurry and haven't looked at those websites yet > (I did look at yours, however, which prompted my initial response). > > What we have written down so far can be found here: > http://supertuxkart.sourceforge.net/Story_mode#Story > As you can see, this is very rudimentary. I guess what you are asking > for is some sort of storyboard; perhaps not a full storyboard but at > least a basic one. In any case, we won't have a long story so we should > be able to figure something out in that department. I will be away until > over the weekend so I won't have time until then, but I will try to get > some suggestions down when I get back for how the story could proceed > throughout the scenes. > > When that is done, I'll ask our project leaders for feedback, and I will > hopefully be able to come back to you with something more substantial. > Then we can try to work out the actual script. Input is welcome > throughout the whole process - we don't have anything set in stone, but > we'll try to keep things as simple as possible. > > Thanks for your interest, and I'll keep you posted. :) > > Regards, > Magne > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel -- David Ault www.davidault.co.uk Twitter: @astrotour2010 |
From: Deve <de...@gm...> - 2012-07-05 17:54:37
|
> By the way, I completed all the challenges ages ago - is there any way > (on OSX 10.6) to delete the challenges record and start again please? You can remove file challenges.xml or edit it and change everywhere true to false. On Linux it's in home dir ~/.config/supertuxkart. I think on OSX is something similar with configuration. |
From: David A. <jd...@gm...> - 2012-07-05 18:15:14
|
Thanks! On 5 July 2012 18:53, Deve <de...@gm...> wrote: >> By the way, I completed all the challenges ages ago - is there any way >> (on OSX 10.6) to delete the challenges record and start again please? > > You can remove file challenges.xml or edit it and change everywhere true > to false. > > On Linux it's in home dir ~/.config/supertuxkart. I think on OSX is > something similar with configuration. > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel -- David Ault www.davidault.co.uk Twitter: @astrotour2010 |
From: M G. <aur...@gm...> - 2012-07-05 19:41:10
|
Hi, For OSX look into ~/Library/Application Support/Supertuxkart -- Auria 2012/7/5 Deve <de...@gm...> > > By the way, I completed all the challenges ages ago - is there any way > > (on OSX 10.6) to delete the challenges record and start again please? > > You can remove file challenges.xml or edit it and change everywhere true > to false. > > On Linux it's in home dir ~/.config/supertuxkart. I think on OSX is > something similar with configuration. > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > |