From: GitHub <no...@gi...> - 2014-02-11 20:50:06
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Branch: refs/heads/master Home: https://github.com/supertuxkart/stk-code Commit: 70f89a8bce8e0332bdcae6b9b4795fc9acbdc5d2 https://github.com/supertuxkart/stk-code/commit/70f89a8bce8e0332bdcae6b9b4795fc9acbdc5d2 Author: Vincent Lejeune <vl...@ov...> Date: 2014-02-11 (Tue, 11 Feb 2014) Changed paths: M data/shaders/shadow.geom M data/shaders/sunlightshadow.frag M src/graphics/render.cpp M src/graphics/rtts.cpp Log Message: ----------- Shadow: Use 4 cascades. Now that we use GS and textures array it's easier to add a cascade. 4 is still not optimal but I'd like to avoid cascade count inflation as much as possible ; 4 x 1024x1024 has the bandwidth requirement of the single 2048x2048 shadowmaps we previously had. |