From: Lauri K. <ca...@gm...> - 2013-09-15 11:38:33
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On Sun, 15 Sep 2013 08:42:25 +0200 Lionel Fuentes <fu...@gm...> wrote: > Transparent objects aren't lit? So they don't receive shadows too, do they? Yes, that's correct. We don't currently have layered depth, nor the forward (expensive) way of looping for each transparent item. The current levels mainly use transparent parts for glowing things (lanterns, neon billboards), windows, and water, all parts that shouldn't be lit nor receive shadows. (water has special handling for the sun though, for the specular) Most of the vegetation is also better off with alpha testing, as their textures have hard-line separation, not a feathered/soft one. - Lauri |