From: mohamed o. <mo...@ho...> - 2012-11-19 17:17:19
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hi I have downloaded the game about 2 weeks ago its a good game I enjoy playing it and unlocking the tracks but at the Snow Peak track when I go off the track the blue bird do not show up to get me back on the track So I have to restart the Snow Peak track, can you tell me why this is the case And is it possible to get a minimap of the track on your screen?? let me know please > From: sup...@li... > Subject: Supertuxkart-devel Digest, Vol 64, Issue 3 > To: sup...@li... > Date: Sun, 18 Nov 2012 02:17:03 +0000 > > Send Supertuxkart-devel mailing list submissions to > sup...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > or, via email, send a message with subject or body 'help' to > sup...@li... > > You can reach the person managing the list at > sup...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Supertuxkart-devel digest..." > > > Today's Topics: > > 1. Re: The bomb texture (Mini Bjorn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 17 Nov 2012 23:48:01 +0100 > From: Mini Bjorn <mbj...@us...> > Subject: Re: [Supertuxkart-devel] The bomb texture > To: sup...@li... > Message-ID: <201...@fo...ttleship> > Content-Type: text/plain; charset="us-ascii" > > Hi, > aur...@gm... (2012-11-16 at 2000.33 -0500): > > IMO this is a moot point. STK is cartoonish in mood, but we > > frequently use photographs for textures. A good example is > > a the mansion track, it mostly uses photographs as texture > > and yet feels cartoonish. I think that's no problem with the > > style of STK > > Style matters, STK should aim at a consistent look. Some of those > photos have been touched up, and others not, and the result is more > like a collage, with issues covered up by the general darkness (just > like Quake solved the limited bit depths the hardware allowed then). > > > > It also looks dirty when put against other things in the game. STK > > > colors tend to be brighter and cleaner in general and have a less > > > extreme contrast inside each zone, with smoother transitions and > > > simpler textures. More like what you can see in toys (or that other > > > kart game we all know about) than in a Quake game. > > Maybe, maybe not, I'm not convinced by that alone ;) > > Then better not start talking about palette, silhouette and subforms, > mood or similar concepts; it sounds more and more that would be > wasting time. > > ... > > > Adding more and more overcomplicates the task and leaves edge > > > mismatches where UV islands meet (tedious to fix, see Mozilla...), > > the seams are IMO not very visible from the game even > > with the new texture. I can't spot them so IMO this is moot. > > See attached picture, they are visible in game when you steer (Hiker > photos use different resolutions and ignore that the item "moves"). > The old one has matching seams, the other not. You can also see the > rims edge in the stick edges. The shading issue is also clear near > there, cylinders covered by others should be dark, not bright; so much > the parts look a 2D paste instead of a 3D integrated thing. > > The old one goes for a "quick to read" look, the new one looks > overcrowded. > > > > And worst of all, the shading and scale is wrong. No matter what style > > > you pick, that is not nice for any UV model. Shadow and texture > > > pattern are not to be dropped over the model without paying attention > > > to where or how big they are, they must match the geometry (sticks > > > form 2 groups of 3 and they have more resolution along one axis) and > > > intented lighting, even if that means distorting them in 2D, because > > > they have to look non distorted in 3D. > > Sorry, I'm a developer, not an artist, so I don't quite see all of > > what you see. > > You excuse yourself for not being an artists and at the same time you > can say what artistic factors are OK or non-important. How does that > work? > > > > So again, we should use the old one. The texture should had been > > > reviewed before the first change and any promises; specially as it was > > > replacing a thing that could had been considered "done", not adding > > > something new to fill an urgent need. > > It *was* reviewed before it was first included. But it was reviewed > > by the people that were there at the time of the review, and the > > people that were there at the time of the review found the new > > texture better. > > They could had sent a mail to the list... but did they? Or a direct > mail, after all it was not just included, it replaced something. Just > because I can not stay on IRC it doesn't mean I gave up STK. > > Cheers, > Minibjorn > > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: stk-bombs.png > Type: image/png > Size: 68962 bytes > Desc: not available > > ------------------------------ > > ------------------------------------------------------------------------------ > Monitor your physical, virtual and cloud infrastructure from a single > web console. Get in-depth insight into apps, servers, databases, vmware, > SAP, cloud infrastructure, etc. Download 30-day Free Trial. > Pricing starts from $795 for 25 servers or applications! > http://p.sf.net/sfu/zoho_dev2dev_nov > > ------------------------------ > > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > > > End of Supertuxkart-devel Digest, Vol 64, Issue 3 > ************************************************* |