From: M G. <aur...@gm...> - 2011-11-22 16:19:04
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Hi, these are not bad ideas, but at this time we sort of lack developers. However I have added your ideas to http://supertuxkart.sourceforge.net/ToDo so that they don't get lost -- Auria > Hi all, i've got some ideas for mode battle modes for STK. They > aren't my ideas really, just things from Mario Kart. In Mario Kart > Double Dash there's a mode called "Bomb Blast". The thing that i like > about this is that when you blow someone else up, if you don't have > full health, one point of health will go from them to you. If you > have full health the point of health dissappears. This allows for a > much more interesting game as a person in a really bad situation (i.e. > one tire left) could rise to the top by blowing others up. The game > also lasts longer because of this. Another mode which is fun if DD is > "Shine Theif" In it there's a shine sprite which all the karts battle > for. There's also a timer. When the timer reaches 0 the game ends. > Every time the shine sprite is gotten by another kart (if you blow up > the kart with the sprite you get it) the timer goes gets reset, but > each time it gets less and less. At the end of the round the game > gets very intense and is a lot of fun. Obviously a shine sprite > wouldn't be used in stk but an alarm clock or a balloon could do > nicely. Cheesebrother > > |