I'm a graduate student from Fudan University in China and I'm interested in contributing code to SuperTuxKart during GSoC 2013.

I have played the game for some days. It's actually an interesting game. However, I noticed it doesn't have its own achievement system. I think a good achievement system can make players play our game again and again. So what do you think about implementing an achievement system as a GSoC project?

In fact, I have no blueprint about this idea now and I'm not sure whether you like it or not. If you think it's meaningful to have an achievement system in SuperTuxKart, I have a strong willingness to help.

Thanks for your patient to read this email.