what i mean by getting a minmap is i would like to see a map of the road

 
> From: supertuxkart-devel-request@lists.sourceforge.net
> Subject: Supertuxkart-devel Digest, Vol 64, Issue 5
> To: supertuxkart-devel@lists.sourceforge.net
> Date: Wed, 21 Nov 2012 06:26:15 +0000
>
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> Today's Topics:
>
> 1. Re: The bomb texture (Magne Djupvik)
> 2. help (mohamed obsiye)
> 3. Re: help (mmg)
> 4. Re: help (samuncle06@gmail.com)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 19 Nov 2012 10:24:37 +0100
> From: Magne Djupvik <magnedj@gmail.com>
> Subject: Re: [Supertuxkart-devel] The bomb texture
> To: supertuxkart-devel@lists.sourceforge.net
> Message-ID: <50A9FAD5.8000109@gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> > Hi,
> > magnedj@gmail.com (2012-11-18 at 0354.55 +0100):
> >>> They could had sent a mail to the list... but did they? Or a direct
> >>> mail, after all it was not just included, it replaced something. Just
> >>> because I can not stay on IRC it doesn't mean I gave up STK.
> >> Just a quick comment on this: you honestly think we should personally
> >> contact anyone who's ever contributed something to the game, justifying
> >> why we replaced something of theirs?? Surely you jest.
> > It would be a nice courtesy, if someone still reports bugs or fixes
> > small problems in SVN, those clues point that it's not someone that
> > will be hard to reach or not caring anymore.
> >
> > In any case a mail to the list would be an easy thing. It was exactly
> > what was asked about this time, right? Drop by IRC or list, discuss as
> > team.
> >
> > But not as it was done in February, no mails and when I asked on IRC I
> > got things like "people on the forum seemed to like the new texture"
> > and "I didn't want to piss the guy though, he might provide other more
> > useful textures later ^^".
> >
> > So if the policy is that anything can change at any time, ignoring any
> > kind present or past relation to the code / assets / etc involved, or
> > the qualities of old vs new, it would be nice to have it clear for
> > future cases. And no, before you ask, I am not jesting about that
> > either.
> Look, we value your contributions, but there is a major difference in
> play here. Auria is one of our two project leaders, and reverting
> commits of a major contributor like her shows you care more about what
> you think than how the team works. It sets a very bad precedent if she
> has to justify herself to someone we only know is still around due to
> his ongoing war on svn exec properties, rather than the other way
> around. Would you rather let anyone with svn write privileges start
> commit-wars like you did, which will create a very hostile and
> destructive environment, or would you like project leaders to spend time
> asking on the mailing list/forums whenever they want to replace
> something, which will ensure nobody gets their toes stepped on, but also
> makes development happen at a glacial pace?
>
> Specifically in this case, I didn't really see the need to replace the
> bomb texture, but at the same time I liked the silver clock better than
> the old one. The new dynamite seems overly dark in my opinion, so if I
> had my will, the texture would be the same as before, just with the
> clock changed from light blue to silver. But that decision is not mine
> to make, so I'll state my opinion here, and leave that to Auria and
> hiker, like you should have done in the first place. In other words,
> feel free to argue your case, and I encourage you to continue to do so,
> because your complaints are at least partially valid. But please
> recognize that even though you may be completely right that this was not
> for the betterment of STK, you don't have the right to simply revert
> changes made by others, especially when some sort of consensus (of those
> who seemed to be around) was already made, and the committer contributes
> more to the game than what you have done.
>
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 19 Nov 2012 17:17:09 +0000
> From: mohamed obsiye <mobsiye@hotmail.co.uk>
> Subject: [Supertuxkart-devel] help
> To: <supertuxkart-devel@lists.sourceforge.net>
> Message-ID: <BAY155-W33178EDB4231A2B7DC5EDCF4560@phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
>
>
>
>
> hi
> I have downloaded the game about 2 weeks ago its a good game I enjoy playing it and unlocking the tracks but at the Snow Peak track when I go off the track the blue bird do not show up to get me back on the track
> So I have to restart the Snow Peak track, can you tell me why this is the case
> And is it possible to get a minimap of the track on your screen??
> let me know please
>
>
>
> > From: supertuxkart-devel-request@lists.sourceforge.net
> > Subject: Supertuxkart-devel Digest, Vol 64, Issue 3
> > To: supertuxkart-devel@lists.sourceforge.net
> > Date: Sun, 18 Nov 2012 02:17:03 +0000
> >
> > Send Supertuxkart-devel mailing list submissions to
> > supertuxkart-devel@lists.sourceforge.net
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel
> > or, via email, send a message with subject or body 'help' to
> > supertuxkart-devel-request@lists.sourceforge.net
> >
> > You can reach the person managing the list at
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> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of Supertuxkart-devel digest..."
> >
> >
> > Today's Topics:
> >
> > 1. Re: The bomb texture (Mini Bjorn)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Sat, 17 Nov 2012 23:48:01 +0100
> > From: Mini Bjorn <mbjornstk@users.sourceforge.net>
> > Subject: Re: [Supertuxkart-devel] The bomb texture
> > To: supertuxkart-devel@lists.sourceforge.net
> > Message-ID: <20121117224801.GA7800@fortress.battleship>
> > Content-Type: text/plain; charset="us-ascii"
> >
> > Hi,
> > auria.mg@gmail.com (2012-11-16 at 2000.33 -0500):
> > > IMO this is a moot point. STK is cartoonish in mood, but we
> > > frequently use photographs for textures. A good example is
> > > a the mansion track, it mostly uses photographs as texture
> > > and yet feels cartoonish. I think that's no problem with the
> > > style of STK
> >
> > Style matters, STK should aim at a consistent look. Some of those
> > photos have been touched up, and others not, and the result is more
> > like a collage, with issues covered up by the general darkness (just
> > like Quake solved the limited bit depths the hardware allowed then).
> >
> > > > It also looks dirty when put against other things in the game. STK
> > > > colors tend to be brighter and cleaner in general and have a less
> > > > extreme contrast inside each zone, with smoother transitions and
> > > > simpler textures. More like what you can see in toys (or that other
> > > > kart game we all know about) than in a Quake game.
> > > Maybe, maybe not, I'm not convinced by that alone ;)
> >
> > Then better not start talking about palette, silhouette and subforms,
> > mood or similar concepts; it sounds more and more that would be
> > wasting time.
> >
> > ...
> > > > Adding more and more overcomplicates the task and leaves edge
> > > > mismatches where UV islands meet (tedious to fix, see Mozilla...),
> > > the seams are IMO not very visible from the game even
> > > with the new texture. I can't spot them so IMO this is moot.
> >
> > See attached picture, they are visible in game when you steer (Hiker
> > photos use different resolutions and ignore that the item "moves").
> > The old one has matching seams, the other not. You can also see the
> > rims edge in the stick edges. The shading issue is also clear near
> > there, cylinders covered by others should be dark, not bright; so much
> > the parts look a 2D paste instead of a 3D integrated thing.
> >
> > The old one goes for a "quick to read" look, the new one looks
> > overcrowded.
> >
> > > > And worst of all, the shading and scale is wrong. No matter what style
> > > > you pick, that is not nice for any UV model. Shadow and texture
> > > > pattern are not to be dropped over the model without paying attention
> > > > to where or how big they are, they must match the geometry (sticks
> > > > form 2 groups of 3 and they have more resolution along one axis) and
> > > > intented lighting, even if that means distorting them in 2D, because
> > > > they have to look non distorted in 3D.
> > > Sorry, I'm a developer, not an artist, so I don't quite see all of
> > > what you see.
> >
> > You excuse yourself for not being an artists and at the same time you
> > can say what artistic factors are OK or non-important. How does that
> > work?
> >
> > > > So again, we should use the old one. The texture should had been
> > > > reviewed before the first change and any promises; specially as it was
> > > > replacing a thing that could had been considered "done", not adding
> > > > something new to fill an urgent need.
> > > It *was* reviewed before it was first included. But it was reviewed
> > > by the people that were there at the time of the review, and the
> > > people that were there at the time of the review found the new
> > > texture better.
> >
> > They could had sent a mail to the list... but did they? Or a direct
> > mail, after all it was not just included, it replaced something. Just
> > because I can not stay on IRC it doesn't mean I gave up STK.
> >
> > Cheers,
> > Minibjorn
> >
> > -------------- next part --------------
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> >
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> >
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> ------------------------------
>
> Message: 3
> Date: Tue, 20 Nov 2012 21:04:00 -0500
> From: mmg <auria.mg@gmail.com>
> Subject: Re: [Supertuxkart-devel] help
> To: supertuxkart-devel@lists.sourceforge.net, mobsiye@hotmail.co.uk
> Message-ID: <50AC3690.4090909@gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi,
>
> indeed we should add auto-rescue to this track. Meanwhile however, you
> can use ther escue key on your
> keyboard (check options to know which key it is)
>
> -- Auria
>
> > hi
> > I have downloaded the game about 2 weeks ago its a good game I enjoy
> > playing it and
> > unlocking the tracks but at the Snow Peak track when I go off the
> > track the blue bird do not show up to get me back on the track
> > So I have to restart the Snow Peak track, can you tell me why this is
> > the case
> > And is it possible to get a minimap of the track on your screen??
> >
> > let me know please
> >
>
> -------------- next part --------------
> An HTML attachment was scrubbed...
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> ------------------------------
>
> Message: 4
> Date: Wed, 21 Nov 2012 07:26:07 +0100
> From: "samuncle06@gmail.com" <samuncle06@gmail.com>
> Subject: Re: [Supertuxkart-devel] help
> To: supertuxkart-devel@lists.sourceforge.net
> Message-ID:
> <CAK-RkOOgUrdwbZxAwC_Q4Ec1QSrH1KCj_Nh6cneFDKRin4+ypQ@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Witch version have you ? The alpha ?
> I have already corrected this bug in the svn version. So now karts are
> rescued when they go off.
>
> What do you mean by to get a minimap of the track ?
>
> - sam
> Le 21 nov. 2012 03:04, "mmg" <auria.mg@gmail.com> a ?crit :
>
> > Hi,
> >
> > indeed we should add auto-rescue to this track. Meanwhile however, you can
> > use ther escue key on your
> > keyboard (check options to know which key it is)
> >
> > -- Auria
> >
> > hi
> > I have downloaded the game about 2 weeks ago its a good game I enjoy
> > playing it and
> > unlocking the tracks but at the Snow Peak track when I go off the track
> > the blue bird do not show up to get me back on the track
> > So I have to restart the Snow Peak track, can you tell me why this is the
> > case
> > And is it possible to get a minimap of the track on your screen??
> >
> > let me know please
> >
> >
> >
> >
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> > _______________________________________________
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