hi 
I have downloaded the game about 2 weeks ago its a  good game I enjoy playing it and 
unlocking the tracks but at the Snow Peak track when I go off the track the blue bird do not show up to get me back on the track 
So I have to restart the Snow Peak track, can you tell me why this is the case 
And is it possible to get a minimap of the track on your screen??

let me know please




> From: supertuxkart-devel-request@lists.sourceforge.net
> Subject: Supertuxkart-devel Digest, Vol 64, Issue 3
> To: supertuxkart-devel@lists.sourceforge.net
> Date: Sun, 18 Nov 2012 02:17:03 +0000
>
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> 1. Re: The bomb texture (Mini Bjorn)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 17 Nov 2012 23:48:01 +0100
> From: Mini Bjorn <mbjornstk@users.sourceforge.net>
> Subject: Re: [Supertuxkart-devel] The bomb texture
> To: supertuxkart-devel@lists.sourceforge.net
> Message-ID: <20121117224801.GA7800@fortress.battleship>
> Content-Type: text/plain; charset="us-ascii"
>
> Hi,
> auria.mg@gmail.com (2012-11-16 at 2000.33 -0500):
> > IMO this is a moot point. STK is cartoonish in mood, but we
> > frequently use photographs for textures. A good example is
> > a the mansion track, it mostly uses photographs as texture
> > and yet feels cartoonish. I think that's no problem with the
> > style of STK
>
> Style matters, STK should aim at a consistent look. Some of those
> photos have been touched up, and others not, and the result is more
> like a collage, with issues covered up by the general darkness (just
> like Quake solved the limited bit depths the hardware allowed then).
>
> > > It also looks dirty when put against other things in the game. STK
> > > colors tend to be brighter and cleaner in general and have a less
> > > extreme contrast inside each zone, with smoother transitions and
> > > simpler textures. More like what you can see in toys (or that other
> > > kart game we all know about) than in a Quake game.
> > Maybe, maybe not, I'm not convinced by that alone ;)
>
> Then better not start talking about palette, silhouette and subforms,
> mood or similar concepts; it sounds more and more that would be
> wasting time.
>
> ...
> > > Adding more and more overcomplicates the task and leaves edge
> > > mismatches where UV islands meet (tedious to fix, see Mozilla...),
> > the seams are IMO not very visible from the game even
> > with the new texture. I can't spot them so IMO this is moot.
>
> See attached picture, they are visible in game when you steer (Hiker
> photos use different resolutions and ignore that the item "moves").
> The old one has matching seams, the other not. You can also see the
> rims edge in the stick edges. The shading issue is also clear near
> there, cylinders covered by others should be dark, not bright; so much
> the parts look a 2D paste instead of a 3D integrated thing.
>
> The old one goes for a "quick to read" look, the new one looks
> overcrowded.
>
> > > And worst of all, the shading and scale is wrong. No matter what style
> > > you pick, that is not nice for any UV model. Shadow and texture
> > > pattern are not to be dropped over the model without paying attention
> > > to where or how big they are, they must match the geometry (sticks
> > > form 2 groups of 3 and they have more resolution along one axis) and
> > > intented lighting, even if that means distorting them in 2D, because
> > > they have to look non distorted in 3D.
> > Sorry, I'm a developer, not an artist, so I don't quite see all of
> > what you see.
>
> You excuse yourself for not being an artists and at the same time you
> can say what artistic factors are OK or non-important. How does that
> work?
>
> > > So again, we should use the old one. The texture should had been
> > > reviewed before the first change and any promises; specially as it was
> > > replacing a thing that could had been considered "done", not adding
> > > something new to fill an urgent need.
> > It *was* reviewed before it was first included. But it was reviewed
> > by the people that were there at the time of the review, and the
> > people that were there at the time of the review found the new
> > texture better.
>
> They could had sent a mail to the list... but did they? Or a direct
> mail, after all it was not just included, it replaced something. Just
> because I can not stay on IRC it doesn't mean I gave up STK.
>
> Cheers,
> Minibjorn
>
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> End of Supertuxkart-devel Digest, Vol 64, Issue 3
> *************************************************