Re: [Superspace-discuss] Re: SuperSpace
Status: Pre-Alpha
Brought to you by:
aphasiac
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From: Richard S. <rt...@dc...> - 2001-02-26 23:59:25
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On Thu, 22 Feb 2001, Thomas Manning wrote: > > Visual > > Studio is the best program i've found for writing code for. It has lots > > of nice > > things like heirachical views of classes, easy managment of large > > projects, edit > > and continue debugging etc. Although you have to avoid using MFC as it > > is _evil_. > > I love all things Microsoft; Richard, can you lend me your copy of MVS > then?? Sounds like I have to give it a try No, cos then you will expect me to tell you how to get Allegro working on it. Besides, you can get the current version from your uncle! Mine is very old. > You can find a copy of Subspace in the bitbucket here at university; run > it, register as a player then go to 'trench wars'. Basically this is the > inspiration behind our game, it an absolute classic and way more fun > than 3D games like Quake 3. This game is 5 years old but still 1000s of > people play it every day which really says something. Our game should be > like this (i.e. two bases, space based combat, a chice of ships with > different abilities) but we also wanted to introduce a ground based > element (so the two teams bases' are actually on the ground and you can > also play as tanks). This means that a player may attack a base in a > spaceship while fighting gravity or blast their way into space and fight > in zero gravity (hence the fact that the sky gets bluer as you travel > upwards). I just thought what would be nice: stormy cloudy skies, with multiple layers of parallax clouds, and lightening. Dunno how you would do it though. Do you think gravity should be constant for a map, or vary according to the map tile you are over, or worked out correctly by calculating distance from massive objects? The third approach is the most complicated, but it would allow us to have things like mobile black holes. I just discovered something else rather spooky. According to Bits, the late-night computer review/wanking programme, the first graphical computer game was Space War on the PDP-10. And it does bear quite a similarity to our own Super Space War. Maybe I subconsciously knew that when I chose the name. -- Richard |