Re: [Superspace-discuss] Re: SuperSpace
Status: Pre-Alpha
Brought to you by:
aphasiac
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From: Thomas M. <th...@dc...> - 2001-02-22 16:36:55
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> Visual > Studio is the best program i've found for writing code for. It has lots > of nice > things like heirachical views of classes, easy managment of large > projects, edit > and continue debugging etc. Although you have to avoid using MFC as it > is _evil_. I love all things Microsoft; Richard, can you lend me your copy of MVS then?? Sounds like I have to give it a try > Ah, well i've never been taught how to write a design doc so i don't > have a clue > how to write one. However, i do like to draw a few diagrams and make > lists of program > components etc at the start of a project to help me think about how to > structure it. Bah, all that should be done in your head my boy > > If you have played Thrust, Sub Space and Scorched Tanks then this is > > pretty clear. If you havent, you might need a little more explanation. > > Thats why i asked, i've played Asteroids but not thrust or sub space or > scorched earth. You can find a copy of Subspace in the bitbucket here at university; run it, register as a player then go to 'trench wars'. Basically this is the inspiration behind our game, it an absolute classic and way more fun than 3D games like Quake 3. This game is 5 years old but still 1000s of people play it every day which really says something. Our game should be like this (i.e. two bases, space based combat, a chice of ships with different abilities) but we also wanted to introduce a ground based element (so the two teams bases' are actually on the ground and you can also play as tanks). This means that a player may attack a base in a spaceship while fighting gravity or blast their way into space and fight in zero gravity (hence the fact that the sky gets bluer as you travel upwards). Also try to download a C64 emulator and play Thrust, it's a perfect example of a great game that involves gravity, and even though you haven't played Scorched Earth you've probably played one of Team17's Worm games which are have their roots in it. Anyway, don't know anything about floating point numbers so over-and-out Tom |