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File Date Author Commit
 default 2011-03-21 gyakoo [r29]
 mp 2011-03-21 gyakoo [r29]
 src 2011-03-21 gyakoo [r29]
 SuperJumper.exe 2011-03-21 gyakoo [r30]
 SuperJumper.rc 2011-03-08 gyakoo [r1]
 SuperJumper_2010.sln 2011-03-08 gyakoo [r1]
 SuperJumper_2010.vcxproj 2011-03-21 gyakoo [r29]
 SuperJumper_2010.vcxproj.filters 2011-03-21 gyakoo [r29]
 SuperJumper_2010.vcxproj.user 2011-03-08 gyakoo [r1]
 XAudio2_7.dll 2011-03-11 gyakoo [r23]
 d3dx9_43.dll 2011-03-09 gyakoo [r5]
 msvcp100.dll 2011-03-09 gyakoo [r5]
 msvcr100.dll 2011-03-09 gyakoo [r5]
 readme.txt 2011-03-12 gyakoo [r28]
 todo.txt 2011-03-11 gyakoo [r24]
 xactengine3_7.dll 2011-03-10 gyakoo [r18]

Read Me

README

SUPER JUMPER

gyakoo / juampalf

Brief
-----
You have to clear each level presented by jumping over all blocks making them
disappear in a fourth dimension.
Depending on level, you have a limited or unlimited number of boosters, something
like double jump.

Keyboard
--------
LEFT / RIGHT	: Moving the character
UP				: Apply a boost force when character is in the air.
DOWN			: Apply a boost force down
SPACE			: Pause the game
ESCAPE			: Exit the game
F1				: Toggle windowed/fullscreen modes

----------------------
Version 0.1 (March 1st)
----------------------
- Configuration values by txt
- Configurable levels, by txt, in folder levels/
- Fade out effect when block is jumped over
- First test levels
- Full screen support
- Character jumps and boosts
- Block counter and "next level" done
- First 5 levels ready

----------------------
Version 0.2 (March 2nd)
----------------------
- Lives and configuration
- Lives and boosts by sprites, not numbers
- Boost force down
- Collision with screen bounds

----------------------
Version 0.3 (March 3rd)
----------------------
- N players (up to MAX_PLAYERS), configurable
- Player colors. SP always different.
- Code refactoring
- Version label

----------------------
Version 0.4 (March 3rd)
----------------------
- Skinning of levels, config.txt and sprites
- Refactoring to support skinning

----------------------
Version 0.5 (March 3rd)
----------------------
- Automatic screen center for 19x14 tiles
- States machine for splash/menu and game
- Splash screen

----------------------
Version 0.6 (March 8th)
----------------------
- Splash & menu
- Difficulty support
- Levels added by Alvaro Marín
- Author and version labels
- Improvement in load from command line
- Autodetect skin directories
- Fix with player lives
- Time Attack mode
- Changes in menu
- Refactoring

----------------------
Version 0.7 (March 9th)
----------------------
- Bugs with multiplayer lives
- Fixed some states resetting
- Fixed player colors
- Added 1 live to dead players when level is completed
- Added blocks counting
- Time attack mode, with countdown. You die when no time.
- Testing with PlaySound() win32 function, async.
- Adjusting easy levels for time attack and difficulty.

------------------------------
Version 0.8 (March 10th/11th)
-------------------------------
- Play sound from memory (PlaySound win32 function)
- Sound resources, reloading
- Initialization/destroy XACT3
- Load sounds to IXACT3Wave, playing form xact.
- Jump and boost sounds. Jump has sample rate variations.
- More sounds (menu, begin/end level)
- Fixed some wav loads when data chunksize is invalid.
- Fixed linking with d3dx10, now only links with d3dx9.
- Refactoring pause system and states when paused.
- Fixed reverse sprite detection.

---------------------------------
Version 0.9 (March 12th)
---------------------------------
- Detecting when finish all levels.
- Some minor fixes.
- xaudio dependency.