there is an "artist-comprehensive" tutorial to create lightmaps to use in a realtime environment?
Not yet unfortunately. Here's the basic idea though:
1) make sure the object you want to bake textures for has non-overlapping UV coordinates that fall in the [0,1] square
2) export your scene
3) make sure it renders regularly (as seen from the camera)
4) launch a render on the command line with the following extra arguments:
-bakedir ortho (for diffuse maps)
-bakedir view (for reflections/speculars as seen from the main camera) -- these will only look right when viewed through the same camera viewpoint
replace <object_name> with the name of the mesh to bake
The image that gets rendered should map back to your object cleanly. Please let me know if it doesn't.
Ok thanks :),
I'll try this workflow in weekend and I let you know.
Hi, I have able to render a texture but I not view the bump effect on generated image.
Log in to post a comment.