Set consistency in Blender exporter

  • MADcello

    MADcello - 2007-02-10

    I'm writing a liitle PDF about how shaders get exporter from Blender exporter and some things are not consistent about behaviour, let me explain:

    If i have a material named "sfphong" and this material have "Raymirror" ON, is exported as PHONG.
    The same happens with "Raymirror" and "Raytransp" ON in one material, is exported as MIRROR.

    How about a rule that we have to specify the shader type in material's name?
    Then, "sfglass" have to have "Raytransp button" ON, or is exported as diffuse (or CONSTANT with a strong color, to be visually better identified as a mistake).

    The same with the other shaders.

    What do you think?

    • Christopher Kulla

      That sounds like a good idea. I will see about implementing that after I merge some of these other updates in.

    • MADcello

      MADcello - 2007-02-10

      Let me try to get this done, and when Eugene get his code cleaned, we could merge it.
      Give me some time and i'll show what i've achieved! ;)


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