Since the online file repository was set up at Halloween, there has been no posted/forum activity. I am faily sure that the artwork development is still on going but am not sure if our code developer has become too busy to contribute.
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Haven't had time to play with Python at all lately, which is unfortunate, since V.B. scripting is nowhere near as enjoyable.
Once I've completed the automation of our new domain, sometime this summer, I hope to get back to understanding the foundations thus far put down by our primary developers in Python. Maybe then we can make some progress towards viable game code. (fingers crossed anyway).
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I may be pushing my luck a little, but would there be any interest in another developer? Sundog has been one of my favorite games since I was first introduced to it on the Atari ST. And I've never had the chance to work on a project with first-class art support before outside my professional life. :-)
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Hey
Are things still moving or are things stalled, I know people have lives of their own, just curious if any more progress has been made?
Ron
Since the online file repository was set up at Halloween, there has been no posted/forum activity. I am faily sure that the artwork development is still on going but am not sure if our code developer has become too busy to contribute.
Things have been pretty dead. If I can find some spare cycle I'm gonna take a look at the python code.
Is there any progress, has this remake been shelved?
Ron
Yep, same question…how are things going?
Been looking forward to this since word first spread that an update was in the works.
Haven't had time to play with Python at all lately, which is unfortunate, since V.B. scripting is nowhere near as enjoyable.
Once I've completed the automation of our new domain, sometime this summer, I hope to get back to understanding the foundations thus far put down by our primary developers in Python. Maybe then we can make some progress towards viable game code. (fingers crossed anyway).
I may be pushing my luck a little, but would there be any interest in another developer? Sundog has been one of my favorite games since I was first introduced to it on the Atari ST. And I've never had the chance to work on a project with first-class art support before outside my professional life. :-)